Sound FX, major work on set schedule, and some new concepts for items and portraits

This commit is contained in:
2025-09-11 08:10:07 -04:00
parent ef9e5c2664
commit d64859cf35
106 changed files with 2226 additions and 221 deletions

View File

@@ -3,15 +3,15 @@
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type="CompressedTexture2D"
uid="uid://c3wwe6r000gpq"
path="res://.godot/imported/composite.png-b2c2e474fe243b72bd3471af031774d6.ctex"
path="res://.godot/imported/composite.png-a68e5c4a777094ce447b89a2ab45b35b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://external/Test Portrait/Farmer_F/composite.png"
dest_files=["res://.godot/imported/composite.png-b2c2e474fe243b72bd3471af031774d6.ctex"]
source_file="res://external/test portrait/farmer_f/composite.png"
dest_files=["res://.godot/imported/composite.png-a68e5c4a777094ce447b89a2ab45b35b.ctex"]
[params]