Sound FX, major work on set schedule, and some new concepts for items and portraits

This commit is contained in:
2025-09-11 08:10:07 -04:00
parent ef9e5c2664
commit d64859cf35
106 changed files with 2226 additions and 221 deletions

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@tool
extends "res://addons/dialogic/Modules/LayeredPortrait/layered_portrait.gd"

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uid://0ah5wvuoqupd

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[gd_scene load_steps=2 format=3 ]
[ext_resource type="Script" path="res://dialogic/custom_layered_portrait.gd" id="1_uubi5"]
[node name="LayeredPortrait" type="CanvasGroup"]
script = ExtResource("1_uubi5")
[node name="Layer1" type="Sprite2D" parent="."]
[node name="Group1" type="Node2D" parent="."]
[node name="Layer1" type="Sprite2D" parent="Group1"]
[node name="Layer2" type="Sprite2D" parent="Group1"]

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label Prespeech
I never imagined that one day I'd be in charge of a guild. To be honest, I never really imagined what my future would look like. I've never been very good at anything.
I just lived every day working the best I could and hoping that somehow, someway, the world would show me what to do. And then grandma died and left me this letter.
do Game.switch_scenes("letter")
[end_timeline]
label Start Guildcard
Suddenly I had a purpose. I didn't know it then and I never asked for it, but filling out that card was the first step in becoming a better version of myself.
do Game.switch_scenes("guild_card")
Ugh, I hated paperwork and there sure was a lot of it.
[end_timeline]
label Start Schedule
[wait_input]
do
[end_timeline]
label First Portrait Open

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[style]
I never imagined that one day I'd be in charge of a guild. To be honest, I never really imagined what my future would look like. I've never been very good at anything. I just lived every day working the best I could and hoping that somehow, someway, the world would show me what to do. And then my grandma died.

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"sound_moods": {},
"style": ""
},
&"default_portrait": "",
&"default_portrait": "New portrait",
&"description": "",
&"display_name": "Player",
&"mirror": false,
&"nicknames": ["Guildmaster"],
&"offset": Vector2(0, 0),
&"portraits": {},
&"portraits": {
"New portrait": {
"export_overrides": {
"image": ""
},
"mirror": false,
"offset": Vector2(0, 0),
"scale": 1,
"scene": "res://dialogic/layered_portrait_player.tscn"
}
},
&"scale": 1.0
}