Sound FX, major work on set schedule, and some new concepts for items and portraits
This commit is contained in:
@@ -11,7 +11,7 @@ func _init() -> void:
|
||||
evt.time = 5
|
||||
events.append(evt)
|
||||
desc = "Nestor’s Woods is facing a slime invasion and the farmers are getting nervous, send an adventurer to help squash that sticky situation!"
|
||||
location =
|
||||
location = Quest.Locations.NESTORS_WOODS
|
||||
rewards = {"exp":10, "gold":5}
|
||||
guild_rewards = {"glory":10, "gold":5}
|
||||
covenant_cost = 5
|
||||
|
||||
Reference in New Issue
Block a user