Starting item and inventory tools, sketched spear animation templates.

This commit is contained in:
2025-08-28 08:36:20 -04:00
parent 2a236ea041
commit c41cac58c2
11 changed files with 183 additions and 7 deletions

View File

@@ -15,9 +15,19 @@ var data : Adventurer
@onready var faiLabel :Label = %FAILabel
@onready var lukLabel :Label = %LUKLabel
var item_slots : Array[ItemSlot]
func setup(adv : Adventurer) -> void:
data = adv
data.changed.connect(_on_data_changed)
update_stats()
item_slots = []
for child : ItemSlot in %InventoryGrid.get_children():
item_slots.append(child)
#TODO: Show equipment
update_items()
func update_stats() -> void:
nameLabel.text = data.full_name()
if data.job:
jobLabel.text = data.job.name
@@ -33,8 +43,21 @@ func setup(adv : Adventurer) -> void:
chaLabel.text = str(data.stats.CHA)
faiLabel.text = str(data.stats.FAI)
lukLabel.text = str(data.stats.LUK)
#TODO: Show equipment
populate_items()
func populate_items() -> void:
pass
func update_items() -> void:
var isize = data.inventory_size.x * data.inventory_size.y
var islots = len(item_slots)
%InventoryGrid.columns = data.inventory_size.x
for crd in data.inventory.keys():
var idx = crd.y * data.inventory_size.x + crd.x
var item = data.inventory[crd]
item_slots[idx].update(item)
item_slots[idx].visible = true
for idx in range(isize, islots):
item_slots[idx].visible = false
func _on_data_changed() -> void:
update_stats()
update_items()