More work on portraits and on combat in quest views
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://c31w28fcqw4ra"]
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[gd_scene load_steps=9 format=3 uid="uid://c31w28fcqw4ra"]
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[ext_resource type="Script" uid="uid://fxixa11vqdrn" path="res://scripts/enemy.gd" id="1_82j8k"]
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[ext_resource type="Texture2D" uid="uid://1mkagt2y0jah" path="res://graphics/questview/goo.png" id="2_87tms"]
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@@ -8,6 +8,22 @@
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script = ExtResource("2_fehp8")
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metadata/_custom_type_script = "uid://727tgvtmq4nb"
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[sub_resource type="Gradient" id="Gradient_nqdtq"]
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_fehp8"]
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gradient = SubResource("Gradient_nqdtq")
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width = 1
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[sub_resource type="Gradient" id="Gradient_yy18h"]
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offsets = PackedFloat32Array(1)
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colors = PackedColorArray(1, 1, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_bfuvr"]
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gradient = SubResource("Gradient_yy18h")
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width = 1
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[node name="Goo" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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@@ -19,3 +35,15 @@ position = Vector2(5, -47)
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texture = ExtResource("2_87tms")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="LifeBar" type="TextureProgressBar" parent="."]
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layout_mode = 0
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offset_left = -37.0
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offset_top = 16.0
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offset_right = 38.0
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offset_bottom = 26.0
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nine_patch_stretch = true
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texture_under = SubResource("GradientTexture1D_fehp8")
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texture_progress = SubResource("GradientTexture1D_bfuvr")
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tint_over = Color(1, 0, 0, 1)
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tint_progress = Color(1, 0, 0, 1)
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@@ -11,6 +11,7 @@ custom_minimum_size = Vector2(375, 325)
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offset_right = 375.0
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offset_bottom = 325.0
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script = ExtResource("1_gmxj1")
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base_speed = 45.0
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[node name="Setting" type="Control" parent="."]
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clip_contents = true
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@@ -19,51 +20,54 @@ anchors_preset = 0
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offset_right = 375.0
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offset_bottom = 325.0
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[node name="Control" type="Control" parent="Setting"]
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[node name="Layers" type="Control" parent="Setting"]
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unique_name_in_owner = true
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="StageParallax" type="Parallax2D" parent="Setting/Control"]
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[node name="StageParallax" type="Parallax2D" parent="Setting/Layers"]
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scroll_scale = Vector2(0.667, 0.667)
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repeat_size = Vector2(750, 0)
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autoscroll = Vector2(-30, 0)
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ignore_camera_scroll = true
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[node name="Background" type="TextureRect" parent="Setting/Control/StageParallax"]
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[node name="Background" type="TextureRect" parent="Setting/Layers/StageParallax"]
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offset_top = -50.0
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offset_right = 750.0
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offset_bottom = 375.0
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texture = ExtResource("2_0cnce")
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[node name="StageParallax3" type="Parallax2D" parent="Setting/Control"]
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[node name="StageParallax3" type="Parallax2D" parent="Setting/Layers"]
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scale = Vector2(0.8, 0.8)
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scroll_scale = Vector2(0.778, 0.778)
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repeat_size = Vector2(750, 0)
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autoscroll = Vector2(-35, 0)
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ignore_camera_scroll = true
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[node name="Background" type="TextureRect" parent="Setting/Control/StageParallax3"]
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[node name="Background" type="TextureRect" parent="Setting/Layers/StageParallax3"]
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modulate = Color(1.179842, 1.179842, 1.179842, 1)
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offset_right = 750.0
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offset_bottom = 425.0
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texture = ExtResource("3_dvgqk")
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[node name="BackgroundParallax" type="Parallax2D" parent="Setting/Control"]
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[node name="BackgroundParallax" type="Parallax2D" parent="Setting/Layers"]
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repeat_size = Vector2(475, 0)
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autoscroll = Vector2(-45, 0)
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ignore_camera_scroll = true
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[node name="TextureRect" type="TextureRect" parent="Setting/Control/BackgroundParallax"]
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[node name="TextureRect" type="TextureRect" parent="Setting/Layers/BackgroundParallax"]
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offset_top = -50.0
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offset_right = 475.0
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offset_bottom = 375.0
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texture = ExtResource("4_0yhlr")
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[node name="StageParallax2" type="Parallax2D" parent="Setting/Control"]
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[node name="StageParallax2" type="Parallax2D" parent="Setting/Layers"]
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repeat_size = Vector2(750, 0)
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autoscroll = Vector2(-45, 0)
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ignore_camera_scroll = true
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[node name="Foreground" type="TextureRect" parent="Setting/Control/StageParallax2"]
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[node name="Foreground" type="TextureRect" parent="Setting/Layers/StageParallax2"]
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offset_top = -50.0
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offset_right = 750.0
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offset_bottom = 375.0
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