More work on portraits and on combat in quest views
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@@ -104,7 +104,6 @@ total_visitors = 1
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[node name="Timer" type="Timer" parent="Guildhall/VisitorSpawner"]
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[node name="UI" type="CanvasLayer" parent="."]
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visible = false
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[node name="VBoxContainer" type="VBoxContainer" parent="UI"]
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offset_left = 1485.0
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://dlmodaf4nojin"]
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[gd_scene load_steps=10 format=3 uid="uid://dlmodaf4nojin"]
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[ext_resource type="Texture2D" uid="uid://jhaiu4lbwswl" path="res://external/test-map.png" id="1_2klcf"]
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[ext_resource type="PackedScene" uid="uid://dqt38n43p58vx" path="res://templates/map_pin.tscn" id="2_paxxb"]
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@@ -19,6 +19,21 @@ shader_parameter/fringe_color = SubResource("GradientTexture1D_blm8a")
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shader_parameter/fringe_threshold = 0.10000000000582077
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shader_parameter/threshold = 0.361
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[sub_resource type="Gradient" id="Gradient_gldc4"]
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offsets = PackedFloat32Array(0, 0.5344828, 1)
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colors = PackedColorArray(1, 1, 1, 1, 1, 0.8666667, 0, 1, 0.81, 0.567, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_0cso3"]
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gradient = SubResource("Gradient_gldc4")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2klcf"]
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resource_local_to_scene = true
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shader = ExtResource("3_2lpho")
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shader_parameter/add_color = Color(1, 1, 1, 0)
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shader_parameter/fringe_color = SubResource("GradientTexture1D_0cso3")
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shader_parameter/fringe_threshold = 0.10000000000582077
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shader_parameter/threshold = 0.361
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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@@ -43,10 +58,10 @@ offset_top = 554.0
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offset_right = 459.0
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offset_bottom = 624.0
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label = ""
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locked_brief = null
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unlocked_brief = null
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locked_brief = ""
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unlocked_brief = ""
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[node name="Brief" parent="Map Pin2/Panel" index="0"]
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[node name="Brief" parent="Map Pin2/BriefPanel" index="0"]
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text = ""
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[node name="CanvasGroup" parent="Map Pin2" index="1"]
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@@ -73,8 +88,8 @@ offset_right = 214.0
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offset_bottom = 452.0
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primed = true
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label = "Nestor's Woods"
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locked_brief = null
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unlocked_brief = null
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locked_brief = ""
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unlocked_brief = ""
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[node name="Map Pin4" parent="." instance=ExtResource("2_paxxb")]
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layout_mode = 0
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@@ -87,4 +102,20 @@ label = "Iko Gorge"
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locked_brief = "Mysterious cliffs in the frozen north."
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unlocked_brief = "One of the few northernmost lands uninhabited by [giants]. The snowy creatures of the Iko region run rampant here. Some say they are protected by the [giant] goddess, [Nakari]."
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[node name="BriefPanel" parent="Map Pin4" index="0"]
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offset_left = 56.0
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offset_top = 53.0
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offset_right = 356.0
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offset_bottom = 153.0
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[node name="Brief" parent="Map Pin4/BriefPanel" index="0"]
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text = "Mysterious cliffs in the frozen north."
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[node name="CanvasGroup" parent="Map Pin4" index="1"]
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material = SubResource("ShaderMaterial_2klcf")
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[node name="Label" parent="Map Pin4/CanvasGroup/Banner" index="0"]
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text = "Iko Gorge"
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[editable path="Map Pin2"]
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[editable path="Map Pin4"]
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