More work on portraits and on combat in quest views

This commit is contained in:
2025-10-02 15:42:16 -04:00
parent 00ef506689
commit aa9b0720d8
36 changed files with 236 additions and 90 deletions

View File

@@ -104,7 +104,6 @@ total_visitors = 1
[node name="Timer" type="Timer" parent="Guildhall/VisitorSpawner"]
[node name="UI" type="CanvasLayer" parent="."]
visible = false
[node name="VBoxContainer" type="VBoxContainer" parent="UI"]
offset_left = 1485.0

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://dlmodaf4nojin"]
[gd_scene load_steps=10 format=3 uid="uid://dlmodaf4nojin"]
[ext_resource type="Texture2D" uid="uid://jhaiu4lbwswl" path="res://external/test-map.png" id="1_2klcf"]
[ext_resource type="PackedScene" uid="uid://dqt38n43p58vx" path="res://templates/map_pin.tscn" id="2_paxxb"]
@@ -19,6 +19,21 @@ shader_parameter/fringe_color = SubResource("GradientTexture1D_blm8a")
shader_parameter/fringe_threshold = 0.10000000000582077
shader_parameter/threshold = 0.361
[sub_resource type="Gradient" id="Gradient_gldc4"]
offsets = PackedFloat32Array(0, 0.5344828, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 0.8666667, 0, 1, 0.81, 0.567, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_0cso3"]
gradient = SubResource("Gradient_gldc4")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2klcf"]
resource_local_to_scene = true
shader = ExtResource("3_2lpho")
shader_parameter/add_color = Color(1, 1, 1, 0)
shader_parameter/fringe_color = SubResource("GradientTexture1D_0cso3")
shader_parameter/fringe_threshold = 0.10000000000582077
shader_parameter/threshold = 0.361
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
@@ -43,10 +58,10 @@ offset_top = 554.0
offset_right = 459.0
offset_bottom = 624.0
label = ""
locked_brief = null
unlocked_brief = null
locked_brief = ""
unlocked_brief = ""
[node name="Brief" parent="Map Pin2/Panel" index="0"]
[node name="Brief" parent="Map Pin2/BriefPanel" index="0"]
text = ""
[node name="CanvasGroup" parent="Map Pin2" index="1"]
@@ -73,8 +88,8 @@ offset_right = 214.0
offset_bottom = 452.0
primed = true
label = "Nestor's Woods"
locked_brief = null
unlocked_brief = null
locked_brief = ""
unlocked_brief = ""
[node name="Map Pin4" parent="." instance=ExtResource("2_paxxb")]
layout_mode = 0
@@ -87,4 +102,20 @@ label = "Iko Gorge"
locked_brief = "Mysterious cliffs in the frozen north."
unlocked_brief = "One of the few northernmost lands uninhabited by [giants]. The snowy creatures of the Iko region run rampant here. Some say they are protected by the [giant] goddess, [Nakari]."
[node name="BriefPanel" parent="Map Pin4" index="0"]
offset_left = 56.0
offset_top = 53.0
offset_right = 356.0
offset_bottom = 153.0
[node name="Brief" parent="Map Pin4/BriefPanel" index="0"]
text = "Mysterious cliffs in the frozen north."
[node name="CanvasGroup" parent="Map Pin4" index="1"]
material = SubResource("ShaderMaterial_2klcf")
[node name="Label" parent="Map Pin4/CanvasGroup/Banner" index="0"]
text = "Iko Gorge"
[editable path="Map Pin2"]
[editable path="Map Pin4"]