More work on combat
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://cdtpyg5ohniax"]
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[gd_scene load_steps=15 format=3 uid="uid://cdtpyg5ohniax"]
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[ext_resource type="Script" uid="uid://ce0vugvrwvppb" path="res://scripts/questor_sprite.gd" id="1_0ev5i"]
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[ext_resource type="Texture2D" uid="uid://bu0e077vc8qo1" path="res://graphics/questview/lvlup-circle.png" id="2_nqdtq"]
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@@ -124,11 +124,60 @@ tracks/3/keys = {
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"values": [Vector2(0, -45), Vector2(0, -40), Vector2(0, -45), Vector2(0, -40), Vector2(0, -45)]
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}
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[sub_resource type="Animation" id="Animation_cr46e"]
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resource_name = "spear attack"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.033333335, 0.06666667, 0.10000001, 0.13333334, 0.16666667, 0.20000002, 0.23333335, 0.26666668),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [11, 11, 12, 13, 14, 15, 16, 17, 18]
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}
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tracks/1/type = "method"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.16666667, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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"method": &"trigger_hit"
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}, {
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"args": [true, "spear idle"],
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"method": &"complete_action"
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}]
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}
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[sub_resource type="Animation" id="Animation_nqdtq"]
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resource_name = "spear idle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [18]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_pylgq"]
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_data = {
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&"RESET": SubResource("Animation_7jhts"),
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&"idle": SubResource("Animation_gy3gd"),
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&"running": SubResource("Animation_5om5g")
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&"running": SubResource("Animation_5om5g"),
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&"spear attack": SubResource("Animation_cr46e"),
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&"spear idle": SubResource("Animation_nqdtq")
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}
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[sub_resource type="Gradient" id="Gradient_nqdtq"]
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@@ -155,6 +204,11 @@ offset_top = 274.0
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offset_right = 89.0
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offset_bottom = 274.0
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script = ExtResource("1_0ev5i")
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life = null
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max_life = null
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energy = null
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max_energy = null
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exp = null
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[node name="GroundFX" type="Node2D" parent="."]
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position = Vector2(0, -30)
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@@ -175,7 +229,7 @@ texture = ExtResource("3_cr46e")
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position = Vector2(0, -53)
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texture = ExtResource("2_w1b7t")
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hframes = 4
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vframes = 3
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vframes = 5
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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@@ -187,6 +241,7 @@ autoplay = "running"
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position = Vector2(0, -94)
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[node name="LifeBar" type="TextureProgressBar" parent="."]
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visible = false
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layout_mode = 0
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offset_left = -37.0
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offset_top = 16.0
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