More work on combat
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@@ -34,7 +34,7 @@ point_count = 2
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_nfvtf"]
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shader = ExtResource("2_ggqxp")
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shader_parameter/line_thickness = 3.8570001832075
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shader_parameter/line_thickness = 3.0000001425
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shader_parameter/line_color = Color(0.7666664, 0, 1, 1)
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[sub_resource type="Gradient" id="Gradient_ggqxp"]
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@@ -97,7 +97,7 @@ scale = Vector2(2, 2)
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transform = Transform2D(2, 0, 0, 2, 0, 0)
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
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anchors_preset = -1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -801.5
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@@ -131,13 +131,13 @@ scale_amount_max = 4.2
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scale_amount_curve = SubResource("Curve_0aygh")
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[node name="CanvasGroup" type="CanvasGroup" parent="."]
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texture_filter = 4
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material = SubResource("ShaderMaterial_nfvtf")
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position = Vector2(509, 176)
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scale = Vector2(5, 5)
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[node name="CPUParticles2D" type="CPUParticles2D" parent="CanvasGroup"]
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material = SubResource("ShaderMaterial_28dkg")
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scale = Vector2(0.99999994, 0.99999994)
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scale = Vector2(5, 5)
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amount = 1000
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texture = ExtResource("13_0xaku")
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preprocess = 5.0
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@@ -276,7 +276,7 @@ avoidance_enabled = true
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position = Vector2(654, -2)
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[node name="SubViewport" type="SubViewport" parent="."]
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size = Vector2i(1920, 1080)
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size = Vector2i(3840, 2160)
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[node name="ColorRect" type="ColorRect" parent="SubViewport"]
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anchors_preset = 15
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@@ -294,7 +294,7 @@ follow_viewport = false
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ignore_camera_scroll = true
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[node name="TextureRect2" type="TextureRect" parent="SubViewport/Parallax2D"]
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anchors_preset = -1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 1920.0
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