More work on combat

This commit is contained in:
2025-10-09 14:52:47 -04:00
parent 7563e99059
commit 9a216d3285
44 changed files with 547 additions and 103 deletions

View File

@@ -34,7 +34,7 @@ point_count = 2
[sub_resource type="ShaderMaterial" id="ShaderMaterial_nfvtf"]
shader = ExtResource("2_ggqxp")
shader_parameter/line_thickness = 3.8570001832075
shader_parameter/line_thickness = 3.0000001425
shader_parameter/line_color = Color(0.7666664, 0, 1, 1)
[sub_resource type="Gradient" id="Gradient_ggqxp"]
@@ -97,7 +97,7 @@ scale = Vector2(2, 2)
transform = Transform2D(2, 0, 0, 2, 0, 0)
[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
anchors_preset = -1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -801.5
@@ -131,13 +131,13 @@ scale_amount_max = 4.2
scale_amount_curve = SubResource("Curve_0aygh")
[node name="CanvasGroup" type="CanvasGroup" parent="."]
texture_filter = 4
material = SubResource("ShaderMaterial_nfvtf")
position = Vector2(509, 176)
scale = Vector2(5, 5)
[node name="CPUParticles2D" type="CPUParticles2D" parent="CanvasGroup"]
material = SubResource("ShaderMaterial_28dkg")
scale = Vector2(0.99999994, 0.99999994)
scale = Vector2(5, 5)
amount = 1000
texture = ExtResource("13_0xaku")
preprocess = 5.0
@@ -276,7 +276,7 @@ avoidance_enabled = true
position = Vector2(654, -2)
[node name="SubViewport" type="SubViewport" parent="."]
size = Vector2i(1920, 1080)
size = Vector2i(3840, 2160)
[node name="ColorRect" type="ColorRect" parent="SubViewport"]
anchors_preset = 15
@@ -294,7 +294,7 @@ follow_viewport = false
ignore_camera_scroll = true
[node name="TextureRect2" type="TextureRect" parent="SubViewport/Parallax2D"]
anchors_preset = -1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = 1920.0