More work on combat
This commit is contained in:
@@ -1,13 +1,192 @@
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[gd_scene load_steps=9 format=3 uid="uid://c31w28fcqw4ra"]
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[gd_scene load_steps=18 format=3 uid="uid://c31w28fcqw4ra"]
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[ext_resource type="Script" uid="uid://fxixa11vqdrn" path="res://scripts/enemy.gd" id="1_82j8k"]
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[ext_resource type="Texture2D" uid="uid://1mkagt2y0jah" path="res://graphics/questview/goo.png" id="2_87tms"]
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[ext_resource type="Script" uid="uid://727tgvtmq4nb" path="res://data/statblock.gd" id="2_fehp8"]
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[ext_resource type="Texture2D" uid="uid://cf31h0xgcc2yi" path="res://graphics/questview/goo shadow.png" id="3_bfuvr"]
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[ext_resource type="Shader" uid="uid://ctod7r3yre02d" path="res://shaders/nonvariant_sprite.gdshader" id="4_h6sl2"]
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[ext_resource type="Texture2D" uid="uid://bmkpn7sex6buo" path="res://graphics/questview/goo-sheet.png" id="4_rigyd"]
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[sub_resource type="Resource" id="Resource_bfuvr"]
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script = ExtResource("2_fehp8")
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metadata/_custom_type_script = "uid://727tgvtmq4nb"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h6sl2"]
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resource_local_to_scene = true
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shader = ExtResource("4_h6sl2")
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shader_parameter/flash = false
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shader_parameter/flash_strength = 0.4
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shader_parameter/highlight = Color(1, 1, 1, 0)
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[sub_resource type="Animation" id="Animation_fnqwt"]
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resource_name = "idle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_q2yeo"]
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resource_name = "attack"
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length = 0.80000335
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.16666667, 0.33333334, 0.36666667, 0.43333334, 0.49999997),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [8, 9, 10, 11, 12, 13]
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}
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tracks/1/type = "method"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.33333334, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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"method": &"trigger_hit"
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}, {
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"args": [true, "idle"],
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"method": &"complete_action"
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}]
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}
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[sub_resource type="Animation" id="Animation_rfgh2"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [9]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, -48)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite:material:shader_parameter/highlight")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_t5s0y"]
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resource_name = "running"
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length = 0.46667004
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.06666667, 0.13333333, 0.20000002, 0.26666668, 0.33333334, 0.40000004),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [2, 3, 4, 5, 6, 7, 1]
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}
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[sub_resource type="Animation" id="Animation_in6p1"]
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resource_name = "hurt"
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length = 0.23333667
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.099999994, 0.13333333, 0.16666667, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"values": [14, 15, 16, 17, 18]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.06666667, 0.16666667, 0.23333335),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(0, -48), Vector2(0, -60), Vector2(0, -48), Vector2(0, -48)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite:material:shader_parameter/highlight")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.16666667),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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tracks/3/type = "method"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.23333333),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [0.2],
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"method": &"knockback"
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}, {
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"args": [false, "idle"],
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"method": &"complete_action"
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}]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_45clm"]
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_data = {
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&"RESET": SubResource("Animation_rfgh2"),
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&"attack": SubResource("Animation_q2yeo"),
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&"hurt": SubResource("Animation_in6p1"),
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&"idle": SubResource("Animation_fnqwt"),
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&"running": SubResource("Animation_t5s0y")
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}
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[sub_resource type="Gradient" id="Gradient_nqdtq"]
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0, 0, 0, 1)
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@@ -28,13 +207,27 @@ width = 1
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layout_mode = 3
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anchors_preset = 0
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script = ExtResource("1_82j8k")
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life = 10
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max_life = 10
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stats = SubResource("Resource_bfuvr")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Shadow" type="Sprite2D" parent="."]
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modulate = Color(0, 0, 0, 0.57254905)
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position = Vector2(0, -48)
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texture = ExtResource("2_87tms")
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texture = ExtResource("3_bfuvr")
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[node name="Sprite" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_h6sl2")
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position = Vector2(0, -48)
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texture = ExtResource("4_rigyd")
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hframes = 8
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vframes = 3
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frame = 9
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_45clm")
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}
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[node name="LifeBar" type="TextureProgressBar" parent="."]
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layout_mode = 0
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@@ -47,3 +240,6 @@ texture_under = SubResource("GradientTexture1D_fehp8")
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texture_progress = SubResource("GradientTexture1D_bfuvr")
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tint_over = Color(1, 0, 0, 1)
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tint_progress = Color(1, 0, 0, 1)
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[node name="BannerOffset" type="Node2D" parent="."]
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position = Vector2(0, -57)
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