More work on combat
This commit is contained in:
16
templates/damage_banner.tscn
Normal file
16
templates/damage_banner.tscn
Normal file
@@ -0,0 +1,16 @@
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[gd_scene load_steps=2 format=3 uid="uid://4wbwscvayw8c"]
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[ext_resource type="Script" uid="uid://cv7wuquahc53c" path="res://scripts/quest_notice_banner.gd" id="1_5gikw"]
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[node name="Damage Banner" type="Sprite2D"]
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script = ExtResource("1_5gikw")
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[node name="Label" type="Label" parent="."]
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offset_left = -32.0
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offset_top = -26.0
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offset_right = 37.0
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offset_bottom = 8.0
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theme_override_font_sizes/font_size = 24
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text = "99999"
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horizontal_alignment = 1
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vertical_alignment = 1
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@@ -1,13 +1,192 @@
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[gd_scene load_steps=9 format=3 uid="uid://c31w28fcqw4ra"]
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[gd_scene load_steps=18 format=3 uid="uid://c31w28fcqw4ra"]
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[ext_resource type="Script" uid="uid://fxixa11vqdrn" path="res://scripts/enemy.gd" id="1_82j8k"]
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[ext_resource type="Texture2D" uid="uid://1mkagt2y0jah" path="res://graphics/questview/goo.png" id="2_87tms"]
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[ext_resource type="Script" uid="uid://727tgvtmq4nb" path="res://data/statblock.gd" id="2_fehp8"]
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[ext_resource type="Texture2D" uid="uid://cf31h0xgcc2yi" path="res://graphics/questview/goo shadow.png" id="3_bfuvr"]
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[ext_resource type="Shader" uid="uid://ctod7r3yre02d" path="res://shaders/nonvariant_sprite.gdshader" id="4_h6sl2"]
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[ext_resource type="Texture2D" uid="uid://bmkpn7sex6buo" path="res://graphics/questview/goo-sheet.png" id="4_rigyd"]
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[sub_resource type="Resource" id="Resource_bfuvr"]
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script = ExtResource("2_fehp8")
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metadata/_custom_type_script = "uid://727tgvtmq4nb"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h6sl2"]
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resource_local_to_scene = true
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shader = ExtResource("4_h6sl2")
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shader_parameter/flash = false
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shader_parameter/flash_strength = 0.4
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shader_parameter/highlight = Color(1, 1, 1, 0)
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[sub_resource type="Animation" id="Animation_fnqwt"]
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resource_name = "idle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_q2yeo"]
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resource_name = "attack"
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length = 0.80000335
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.16666667, 0.33333334, 0.36666667, 0.43333334, 0.49999997),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [8, 9, 10, 11, 12, 13]
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}
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tracks/1/type = "method"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.33333334, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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"method": &"trigger_hit"
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}, {
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"args": [true, "idle"],
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"method": &"complete_action"
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}]
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}
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[sub_resource type="Animation" id="Animation_rfgh2"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [9]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, -48)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite:material:shader_parameter/highlight")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_t5s0y"]
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resource_name = "running"
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length = 0.46667004
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.06666667, 0.13333333, 0.20000002, 0.26666668, 0.33333334, 0.40000004),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [2, 3, 4, 5, 6, 7, 1]
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}
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[sub_resource type="Animation" id="Animation_in6p1"]
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resource_name = "hurt"
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length = 0.23333667
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.099999994, 0.13333333, 0.16666667, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"values": [14, 15, 16, 17, 18]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.06666667, 0.16666667, 0.23333335),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(0, -48), Vector2(0, -60), Vector2(0, -48), Vector2(0, -48)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite:material:shader_parameter/highlight")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.16666667),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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tracks/3/type = "method"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.23333333),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [0.2],
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"method": &"knockback"
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}, {
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"args": [false, "idle"],
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"method": &"complete_action"
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}]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_45clm"]
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_data = {
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&"RESET": SubResource("Animation_rfgh2"),
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&"attack": SubResource("Animation_q2yeo"),
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&"hurt": SubResource("Animation_in6p1"),
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&"idle": SubResource("Animation_fnqwt"),
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&"running": SubResource("Animation_t5s0y")
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}
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[sub_resource type="Gradient" id="Gradient_nqdtq"]
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0, 0, 0, 1)
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@@ -28,13 +207,27 @@ width = 1
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layout_mode = 3
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anchors_preset = 0
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script = ExtResource("1_82j8k")
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life = 10
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max_life = 10
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stats = SubResource("Resource_bfuvr")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Shadow" type="Sprite2D" parent="."]
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modulate = Color(0, 0, 0, 0.57254905)
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position = Vector2(0, -48)
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texture = ExtResource("2_87tms")
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texture = ExtResource("3_bfuvr")
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[node name="Sprite" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_h6sl2")
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position = Vector2(0, -48)
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texture = ExtResource("4_rigyd")
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hframes = 8
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vframes = 3
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frame = 9
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_45clm")
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}
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[node name="LifeBar" type="TextureProgressBar" parent="."]
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layout_mode = 0
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@@ -47,3 +240,6 @@ texture_under = SubResource("GradientTexture1D_fehp8")
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texture_progress = SubResource("GradientTexture1D_bfuvr")
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tint_over = Color(1, 0, 0, 1)
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tint_progress = Color(1, 0, 0, 1)
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[node name="BannerOffset" type="Node2D" parent="."]
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position = Vector2(0, -57)
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@@ -34,7 +34,7 @@ point_count = 2
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_nfvtf"]
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shader = ExtResource("2_ggqxp")
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shader_parameter/line_thickness = 3.8570001832075
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shader_parameter/line_thickness = 3.0000001425
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shader_parameter/line_color = Color(0.7666664, 0, 1, 1)
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[sub_resource type="Gradient" id="Gradient_ggqxp"]
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@@ -97,7 +97,7 @@ scale = Vector2(2, 2)
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transform = Transform2D(2, 0, 0, 2, 0, 0)
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
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anchors_preset = -1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -801.5
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@@ -131,13 +131,13 @@ scale_amount_max = 4.2
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scale_amount_curve = SubResource("Curve_0aygh")
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[node name="CanvasGroup" type="CanvasGroup" parent="."]
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texture_filter = 4
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material = SubResource("ShaderMaterial_nfvtf")
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position = Vector2(509, 176)
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scale = Vector2(5, 5)
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[node name="CPUParticles2D" type="CPUParticles2D" parent="CanvasGroup"]
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material = SubResource("ShaderMaterial_28dkg")
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scale = Vector2(0.99999994, 0.99999994)
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scale = Vector2(5, 5)
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amount = 1000
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texture = ExtResource("13_0xaku")
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preprocess = 5.0
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@@ -276,7 +276,7 @@ avoidance_enabled = true
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position = Vector2(654, -2)
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[node name="SubViewport" type="SubViewport" parent="."]
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size = Vector2i(1920, 1080)
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size = Vector2i(3840, 2160)
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[node name="ColorRect" type="ColorRect" parent="SubViewport"]
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anchors_preset = 15
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@@ -294,7 +294,7 @@ follow_viewport = false
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ignore_camera_scroll = true
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[node name="TextureRect2" type="TextureRect" parent="SubViewport/Parallax2D"]
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anchors_preset = -1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = 1920.0
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://cdtpyg5ohniax"]
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[gd_scene load_steps=15 format=3 uid="uid://cdtpyg5ohniax"]
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[ext_resource type="Script" uid="uid://ce0vugvrwvppb" path="res://scripts/questor_sprite.gd" id="1_0ev5i"]
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[ext_resource type="Texture2D" uid="uid://bu0e077vc8qo1" path="res://graphics/questview/lvlup-circle.png" id="2_nqdtq"]
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@@ -124,11 +124,60 @@ tracks/3/keys = {
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"values": [Vector2(0, -45), Vector2(0, -40), Vector2(0, -45), Vector2(0, -40), Vector2(0, -45)]
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}
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[sub_resource type="Animation" id="Animation_cr46e"]
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resource_name = "spear attack"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.033333335, 0.06666667, 0.10000001, 0.13333334, 0.16666667, 0.20000002, 0.23333335, 0.26666668),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [11, 11, 12, 13, 14, 15, 16, 17, 18]
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}
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tracks/1/type = "method"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.16666667, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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"method": &"trigger_hit"
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}, {
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"args": [true, "spear idle"],
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"method": &"complete_action"
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}]
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}
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[sub_resource type="Animation" id="Animation_nqdtq"]
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resource_name = "spear idle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [18]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_pylgq"]
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_data = {
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&"RESET": SubResource("Animation_7jhts"),
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&"idle": SubResource("Animation_gy3gd"),
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&"running": SubResource("Animation_5om5g")
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&"running": SubResource("Animation_5om5g"),
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&"spear attack": SubResource("Animation_cr46e"),
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&"spear idle": SubResource("Animation_nqdtq")
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}
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[sub_resource type="Gradient" id="Gradient_nqdtq"]
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@@ -155,6 +204,11 @@ offset_top = 274.0
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offset_right = 89.0
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offset_bottom = 274.0
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script = ExtResource("1_0ev5i")
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life = null
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max_life = null
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energy = null
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max_energy = null
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exp = null
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[node name="GroundFX" type="Node2D" parent="."]
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position = Vector2(0, -30)
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@@ -175,7 +229,7 @@ texture = ExtResource("3_cr46e")
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position = Vector2(0, -53)
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texture = ExtResource("2_w1b7t")
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hframes = 4
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vframes = 3
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vframes = 5
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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@@ -187,6 +241,7 @@ autoplay = "running"
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position = Vector2(0, -94)
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[node name="LifeBar" type="TextureProgressBar" parent="."]
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visible = false
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||||
layout_mode = 0
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||||
offset_left = -37.0
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||||
offset_top = 16.0
|
||||
|
||||
Reference in New Issue
Block a user