Restructured files and worked on more complex quest progression
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@@ -1,7 +1,10 @@
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class_name Waypoint extends Control
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var event : Quest.Event = null
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var percent : float = 0
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var filled: bool
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var blink_tween : Tween
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var blinking : bool = false
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var fill: bool :
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get:
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return filled
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@@ -9,10 +12,22 @@ var fill: bool :
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if value != filled:
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set_fill(value)
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func blink(blnk : bool) -> void:
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if blinking == blnk:
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return
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blinking = blnk
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if blinking:
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blink_tween = create_tween()
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blink_tween.tween_property($Dot,"modulate:a", 0, .5)
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blink_tween.tween_property($Dot,"modulate:a", 1, .5)
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blink_tween.set_loops(-1)
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else:
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blink_tween.stop()
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blink_tween = null
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func set_fill(value : bool) -> void:
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filled = value
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if value:
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if value and !blinking:
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$Dot.visible = true
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$Fill.modulate = Color.SEA_GREEN
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else:
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