Restructured files and worked on more complex quest progression
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@@ -1,5 +1,6 @@
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extends PanelContainer
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const quest_info_window_template = preload("res://templates/quest_info_window.tscn")
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var _enabled: bool
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var enabled: bool:
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@@ -30,7 +31,10 @@ func setup(qst : Quest) -> void:
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func _on_gui_input(event: InputEvent) -> void:
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var evt = event as InputEventMouseButton
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if evt and evt.button_index == MOUSE_BUTTON_LEFT and evt.pressed:
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print("Quest clicked!")
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var wnd = quest_info_window_template.instantiate()
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add_child(wnd)
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wnd.setup(quest)
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wnd.popup_centered()
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func _on_quest_status_changed(status: Quest.Status) -> void:
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match(status):
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