Restructured files and worked on more complex quest progression
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45
scripts/quest_info_window.gd
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45
scripts/quest_info_window.gd
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extends Window
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@onready var nameLabel : Label = %NameLabel
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@onready var difficultyLabel : Label = %DifficultyLabel
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@onready var locationLabel : Label = %LocationLabel
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@onready var advRewardList : GridContainer = %AdventurerRewardList
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@onready var guildRewardList : GridContainer = %GuildRewardList
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var quest : Quest
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func setup(qst : Quest) -> void:
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quest = qst
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quest.status_changed.connect(_on_quest_changed)
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update()
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#TODO: Show quest rewards
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func update() -> void:
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nameLabel.text = quest.name
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difficultyLabel.text = quest.difficulty_name()
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locationLabel.text = quest.location
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#TODO: Show the current status of the quest
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func close() -> void:
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hide()
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queue_free()
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func _on_quest_changed(status : Quest.Status) -> void:
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if status == Quest.Status.CLOSED:
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close()
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else:
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update()
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func _on_remove_quest_confirm() -> void:
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Guild.remove_quest(quest)
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close()
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func _on_remove_quest_cancel() -> void:
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%ConfirmDialog.hide()
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func _on_remove_button_pressed() -> void:
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pass
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func _on_back_button_pressed() -> void:
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close()
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