Restructured files and worked on more complex quest progression
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@@ -15,8 +15,7 @@ func generate_quest() -> void:
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func update_quest_window() -> void:
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if quest:
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%NameField.text = quest.name
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match(quest.difficulty):
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1: %DifficultyField.text = "Trivial"
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%DifficultyField.text = quest.difficulty_name()
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%LocationField.text = quest.location
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#for reward in quest.rewards.:
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