Gotta fix the hurt for player but otherwise done.
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@@ -14,6 +14,8 @@ var data : Adventurer
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func _ready() -> void:
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Game.player = self
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data = Adventurer.new()
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data.life = 20
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data.max_life = 20
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data.inventory_size = Vector2(4,2)
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data.name = "Player"
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setup.call_deferred()
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