Gotta fix the hurt for player but otherwise done.

This commit is contained in:
2025-10-09 22:12:34 -04:00
parent 9a216d3285
commit 8811c851f9
29 changed files with 89 additions and 81 deletions

View File

@@ -1,7 +1,13 @@
class_name Enemy extends QuestSprite
func attack(target : QuestSprite) -> void:
print("Attack by %s to %s" % [name, target.name])
hitting.connect(hit.bind(target), CONNECT_ONE_SHOT)
anim_player.play("attack")
func set_animation(anim_name : String) -> void:
anim_player.play(anim_name)
func hit(target : QuestSprite) -> void:
target.take_damage(self, 2)

View File

@@ -14,6 +14,8 @@ var data : Adventurer
func _ready() -> void:
Game.player = self
data = Adventurer.new()
data.life = 20
data.max_life = 20
data.inventory_size = Vector2(4,2)
data.name = "Player"
setup.call_deferred()

View File

@@ -63,14 +63,6 @@ func approach(target, offset) -> void:
tween.tween_callback(anim_player.play.bind("idle"))
tween.tween_callback(arrived.emit)
func attack(target : QuestSprite) -> void:
print("Attack by %s to %s" % [name, target.name])
hitting.connect(spear_hit.bind(target), CONNECT_ONE_SHOT)
anim_player.play("spear attack")
func spear_hit(target : QuestSprite) -> void:
target.take_damage(self, 5)
func take_damage(source : QuestSprite, amount : int) -> void:
busy.emit()
var damage_banner = damage_banner_template.instantiate()

View File

@@ -61,3 +61,11 @@ func _on_level_up() -> void:
func _on_questor_changed() -> void:
pass
func attack(target : QuestSprite) -> void:
print("Attack by %s to %s" % [name, target.name])
hitting.connect(spear_hit.bind(target), CONNECT_ONE_SHOT)
anim_player.play("spear attack")
func spear_hit(target : QuestSprite) -> void:
target.take_damage(self, 5)