Player can take quests, Adventurers in progress.
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@@ -15,4 +15,7 @@ func update() -> void:
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status_label.text = "Available" if !quest.taken else "Unavailable"
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func _on_quest_status_changed(status : Quest.Status) -> void:
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update()
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match(status):
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Quest.Status.OPEN: status_label.text = "Available"
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Quest.Status.COMPLETED: queue_free()
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_: status_label.text = "Unavailable"
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