Player can take quests, Adventurers in progress.

This commit is contained in:
2025-08-06 22:31:36 -04:00
parent d705ed0496
commit 6bfbd4b70c
15 changed files with 175 additions and 16 deletions

View File

@@ -6,9 +6,11 @@ var quest : Quest = null
@onready var tex_icon : TextureRect = %Icon
@onready var name_label : Label = %NameLabel
@onready var status_label : Label = %StatusLabel
var board_window : QuestBoardWindow = null
func setup(quest : Quest) -> void:
self.quest = quest
quest.status_changed.connect(_on_quest_status_changed)
name_label.text = quest.name
status_label.text = "Available" if !quest.taken else "Unavailable"
@@ -16,9 +18,17 @@ func update() -> void:
status_label.text = "Available" if !quest.taken else "Unavailable"
func _on_quest_status_changed(status: Quest.Status) -> void:
match(status):
Quest.Status.OPEN: status_label.text = "Available"
Quest.Status.TAKEN:queue_free()
Quest.Status.COMPLETED: queue_free()
_: status_label.text = "Unavailable"
func _on_pressed() -> void:
var window = quest_window_template.instantiate()
window.setup(quest, true)
window.quest_accepted.connect(board_window._on_quest_accepted)
add_child(window)
window.popup_centered()