Initial commit

This commit is contained in:
2025-07-10 14:19:17 -04:00
commit 6a62821337
31 changed files with 1246 additions and 0 deletions

4
.editorconfig Normal file
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root = true
[*]
charset = utf-8

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

3
.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

17
guildhall.tscn Normal file
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hero_progress_bar.gd Normal file
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extends Control
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var min_value
var max_value
var step
var page
var value
var exp_edit
var rounded
var allow_greater

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@onready var timer : Timer = $Timer
func _ready() -> void:
$Pass
func _process(delta: float) -> void:
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="pomchronicles"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="pomchronicles"
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textures/canvas_textures/default_texture_filter=0

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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://6im0g3eg6sr4"]
[ext_resource type="Texture2D" uid="uid://n5nal4ikpapx" path="res://spritesheet_tiles.png" id="1_jr0lo"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_lhljm"]
texture = ExtResource("1_jr0lo")
separation = Vector2i(10, 10)
texture_region_size = Vector2i(64, 64)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
16:0/0 = 0
17:0/0 = 0
18:0/0 = 0
19:0/0 = 0
20:0/0 = 0
21:0/0 = 0
22:0/0 = 0
23:0/0 = 0
24:0/0 = 0
25:0/0 = 0
25:1/0 = 0
24:1/0 = 0
23:1/0 = 0
22:1/0 = 0
21:1/0 = 0
20:1/0 = 0
19:1/0 = 0
18:1/0 = 0
17:1/0 = 0
16:1/0 = 0
15:1/0 = 0
14:1/0 = 0
0:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
16:3/0 = 0
17:3/0 = 0
18:4/0 = 0
19:4/0 = 0
20:4/0 = 0
21:4/0 = 0
22:4/0 = 0
23:4/0 = 0
24:4/0 = 0
25:4/0 = 0
18:3/0 = 0
6:3/0 = 0
5:3/0 = 0
4:3/0 = 0
19:3/0 = 0
20:3/0 = 0
21:3/0 = 0
22:3/0 = 0
25:3/0 = 0
24:3/0 = 0
23:3/0 = 0
20:2/0 = 0
19:2/0 = 0
18:2/0 = 0
17:2/0 = 0
16:2/0 = 0
15:2/0 = 0
13:1/0 = 0
12:1/0 = 0
11:1/0 = 0
10:1/0 = 0
9:1/0 = 0
8:1/0 = 0
7:1/0 = 0
6:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
7:2/0 = 0
23:2/0 = 0
22:2/0 = 0
21:2/0 = 0
24:2/0 = 0
25:2/0 = 0
1:1/0 = 0
23:5/0 = 0
22:5/0 = 0
21:5/0 = 0
20:5/0 = 0
19:5/0 = 0
18:5/0 = 0
17:5/0 = 0
16:5/0 = 0
15:5/0 = 0
14:5/0 = 0
13:5/0 = 0
12:5/0 = 0
11:5/0 = 0
10:6/0 = 0
9:6/0 = 0
8:6/0 = 0
7:6/0 = 0
6:6/0 = 0
5:6/0 = 0
4:6/0 = 0
3:6/0 = 0
2:6/0 = 0
1:6/0 = 0
0:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
16:7/0 = 0
17:7/0 = 0
18:7/0 = 0
19:7/0 = 0
20:7/0 = 0
21:7/0 = 0
22:7/0 = 0
23:7/0 = 0
24:7/0 = 0
25:7/0 = 0
0:3/0 = 0
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
0:8/0 = 0
0:9/0 = 0
0:10/0 = 0
0:11/0 = 0
0:12/0 = 0
0:13/0 = 0
0:14/0 = 0
0:15/0 = 0
0:16/0 = 0
0:17/0 = 0
0:18/0 = 0
0:19/0 = 0
1:3/0 = 0
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
1:8/0 = 0
1:9/0 = 0
1:10/0 = 0
1:11/0 = 0
1:12/0 = 0
1:13/0 = 0
1:14/0 = 0
1:15/0 = 0
1:16/0 = 0
1:17/0 = 0
1:18/0 = 0
1:19/0 = 0
2:3/0 = 0
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
2:8/0 = 0
2:9/0 = 0
2:10/0 = 0
2:11/0 = 0
2:12/0 = 0
2:13/0 = 0
2:14/0 = 0
2:15/0 = 0
2:16/0 = 0
2:17/0 = 0
2:18/0 = 0
2:19/0 = 0
3:3/0 = 0
3:4/0 = 0
3:5/0 = 0
3:8/0 = 0
3:9/0 = 0
3:10/0 = 0
3:11/0 = 0
3:12/0 = 0
3:13/0 = 0
3:14/0 = 0
3:15/0 = 0
3:16/0 = 0
3:17/0 = 0
3:18/0 = 0
3:19/0 = 0
4:4/0 = 0
4:5/0 = 0
4:8/0 = 0
4:9/0 = 0
4:10/0 = 0
4:11/0 = 0
4:12/0 = 0
4:13/0 = 0
4:14/0 = 0
4:15/0 = 0
4:16/0 = 0
4:17/0 = 0
4:18/0 = 0
4:19/0 = 0
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
5:5/0 = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
5:8/0 = 0
5:9/0 = 0
5:10/0 = 0
5:11/0 = 0
5:12/0 = 0
5:13/0 = 0
5:14/0 = 0
5:15/0 = 0
5:16/0 = 0
5:17/0 = 0
5:18/0 = 0
5:19/0 = 0
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
6:5/0 = 0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
6:8/0 = 0
6:9/0 = 0
6:10/0 = 0
6:11/0 = 0
6:12/0 = 0
6:13/0 = 0
6:14/0 = 0
6:15/0 = 0
6:16/0 = 0
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, -32, 32, -4, 32, -4, -32)
6:17/0 = 0
6:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, -32, 32, -4, -32, -4)
6:18/0 = 0
6:19/0 = 0
7:4/0 = 0
7:5/0 = 0
7:8/0 = 0
7:9/0 = 0
7:10/0 = 0
7:11/0 = 0
7:12/0 = 0
7:13/0 = 0
7:14/0 = 0
7:15/0 = 0
7:16/0 = 0
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, 32, 32, 32, 32, 4, 32, 4, -32)
7:17/0 = 0
7:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, 32, 32, 4, -32, 4)
7:18/0 = 0
7:19/0 = 0
8:4/0 = 0
8:5/0 = 0
8:8/0 = 0
8:9/0 = 0
8:10/0 = 0
8:11/0 = 0
8:12/0 = 0
8:13/0 = 0
8:14/0 = 0
8:15/0 = 0
8:16/0 = 0
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(14, -32, -14, -32, -14, 32, 14, 32)
8:17/0 = 0
8:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -14, -32, 14, 32, 14, 32, -14)
8:18/0 = 0
8:19/0 = 0
9:4/0 = 0
9:5/0 = 0
9:8/0 = 0
9:9/0 = 0
9:10/0 = 0
9:11/0 = 0
9:12/0 = 0
9:13/0 = 0
9:14/0 = 0
9:15/0 = 0
9:16/0 = 0
9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(14, -32, -14, -32, -14, 32, 14, 32)
9:17/0 = 0
9:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -14, -32, 14, 32, 14, 32, -14)
9:18/0 = 0
9:19/0 = 0
10:4/0 = 0
10:5/0 = 0
10:8/0 = 0
10:9/0 = 0
10:10/0 = 0
10:11/0 = 0
10:12/0 = 0
10:13/0 = 0
10:14/0 = 0
10:15/0 = 0
10:16/0 = 0
10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, -32, 32, -14, 32, -14, -32)
10:17/0 = 0
10:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, -32, 32, -14, -32, -14)
10:18/0 = 0
10:19/0 = 0
11:4/0 = 0
11:6/0 = 0
11:8/0 = 0
11:9/0 = 0
11:10/0 = 0
11:11/0 = 0
11:12/0 = 0
11:13/0 = 0
11:14/0 = 0
11:15/0 = 0
11:16/0 = 0
11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, 32, 32, 32, 32, 14, 32, 14, -32)
11:17/0 = 0
11:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, 32, 32, 14, -32, 14)
11:18/0 = 0
11:19/0 = 0
12:4/0 = 0
12:6/0 = 0
12:8/0 = 0
12:9/0 = 0
12:10/0 = 0
12:11/0 = 0
12:12/0 = 0
12:13/0 = 0
12:14/0 = 0
12:15/0 = 0
12:16/0 = 0
12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(14, -32, -14, -32, -14, 32, 14, 32)
12:17/0 = 0
12:18/0 = 0
12:19/0 = 0
13:4/0 = 0
13:6/0 = 0
13:8/0 = 0
13:9/0 = 0
13:10/0 = 0
13:11/0 = 0
13:12/0 = 0
13:13/0 = 0
13:14/0 = 0
13:15/0 = 0
13:16/0 = 0
13:17/0 = 0
13:18/0 = 0
13:19/0 = 0
14:4/0 = 0
14:6/0 = 0
14:8/0 = 0
14:9/0 = 0
14:10/0 = 0
14:11/0 = 0
14:12/0 = 0
14:13/0 = 0
14:14/0 = 0
14:15/0 = 0
14:16/0 = 0
14:17/0 = 0
14:18/0 = 0
14:19/0 = 0
15:4/0 = 0
15:6/0 = 0
15:8/0 = 0
15:9/0 = 0
15:10/0 = 0
15:11/0 = 0
15:12/0 = 0
15:13/0 = 0
15:14/0 = 0
15:15/0 = 0
15:16/0 = 0
15:17/0 = 0
15:18/0 = 0
15:19/0 = 0
16:4/0 = 0
16:6/0 = 0
16:8/0 = 0
16:9/0 = 0
16:10/0 = 0
16:11/0 = 0
16:12/0 = 0
16:13/0 = 0
16:14/0 = 0
16:15/0 = 0
16:16/0 = 0
16:17/0 = 0
16:18/0 = 0
16:19/0 = 0
17:4/0 = 0
17:6/0 = 0
17:8/0 = 0
17:9/0 = 0
17:10/0 = 0
17:11/0 = 0
17:12/0 = 0
17:13/0 = 0
17:14/0 = 0
17:15/0 = 0
17:16/0 = 0
17:17/0 = 0
17:18/0 = 0
17:19/0 = 0
18:6/0 = 0
18:8/0 = 0
18:9/0 = 0
18:10/0 = 0
18:11/0 = 0
18:12/0 = 0
18:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
18:13/0 = 0
18:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
18:14/0 = 0
18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
18:15/0 = 0
18:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
18:16/0 = 0
18:17/0 = 0
18:18/0 = 0
18:19/0 = 0
19:6/0 = 0
19:8/0 = 0
19:9/0 = 0
19:10/0 = 0
19:11/0 = 0
19:12/0 = 0
19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19:13/0 = 0
19:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19:14/0 = 0
19:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19:15/0 = 0
19:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
19:16/0 = 0
19:17/0 = 0
19:18/0 = 0
19:19/0 = 0
20:6/0 = 0
20:8/0 = 0
20:9/0 = 0
20:10/0 = 0
20:11/0 = 0
20:12/0 = 0
20:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
20:13/0 = 0
20:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
20:14/0 = 0
20:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
20:15/0 = 0
20:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
20:16/0 = 0
20:17/0 = 0
20:18/0 = 0
20:19/0 = 0
21:6/0 = 0
21:8/0 = 0
21:9/0 = 0
21:10/0 = 0
21:11/0 = 0
21:12/0 = 0
21:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
21:13/0 = 0
21:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
21:14/0 = 0
21:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
21:15/0 = 0
21:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
21:16/0 = 0
21:17/0 = 0
21:18/0 = 0
21:19/0 = 0
22:6/0 = 0
22:8/0 = 0
22:9/0 = 0
22:10/0 = 0
22:11/0 = 0
22:12/0 = 0
22:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
22:13/0 = 0
22:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
22:14/0 = 0
22:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
22:15/0 = 0
22:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
22:16/0 = 0
22:17/0 = 0
22:18/0 = 0
22:19/0 = 0
23:6/0 = 0
23:8/0 = 0
23:9/0 = 0
23:10/0 = 0
23:11/0 = 0
23:12/0 = 0
23:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
23:13/0 = 0
23:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
23:14/0 = 0
23:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
23:15/0 = 0
23:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
23:16/0 = 0
23:17/0 = 0
23:18/0 = 0
23:19/0 = 0
24:5/0 = 0
24:6/0 = 0
24:8/0 = 0
24:9/0 = 0
24:10/0 = 0
24:11/0 = 0
24:12/0 = 0
24:13/0 = 0
24:14/0 = 0
24:15/0 = 0
24:16/0 = 0
24:17/0 = 0
24:18/0 = 0
24:19/0 = 0
25:5/0 = 0
25:6/0 = 0
25:8/0 = 0
25:9/0 = 0
25:10/0 = 0
25:11/0 = 0
25:12/0 = 0
25:13/0 = 0
25:14/0 = 0
25:15/0 = 0
26:8/0 = 0
26:9/0 = 0
26:10/0 = 0
26:11/0 = 0
26:12/0 = 0
26:13/0 = 0
26:14/0 = 0
26:15/0 = 0
[resource]
tile_size = Vector2i(64, 64)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_lhljm")

12
timer_label.gd Normal file
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@@ -0,0 +1,12 @@
extends Label
func _on_time_changed(time : float) -> void:
var t : int = int(time)
var ms = time - t
var s = t % 60
t = (t - s) / 60
var m = t % 60
t = (t - m) / 60
var h = t
text = "%02d:%02d:%02d.%02d" % [h,m,s,int(ms * 100) % 100]

1
timer_label.gd.uid Normal file
View File

@@ -0,0 +1 @@
uid://4jrp67ckp7vt