More work on quests
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@@ -16,7 +16,7 @@ func setup(qst : Quest) -> void:
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func update() -> void:
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nameLabel.text = quest.name
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difficultyLabel.text = quest.difficulty_name()
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locationLabel.text = quest.location_name()
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locationLabel.text = quest.get_location_name()
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#TODO: Show the current status of the quest
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func close() -> void:
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