More work on quests
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@@ -1,7 +1,11 @@
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extends Quest
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func setup() -> void:
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func _init() -> void:
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name = "A Sticky Situation"
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location = Quest.Locations.VOID
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super._init()
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func setup() -> void:
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var event_weights = [1,1,1,1,1,1,1,1,2,2,2,2,3,3,3,4,4,5]
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var num_events = 3 # event_weights.pick_random()
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#The first event is guaranteed to be at the 50% mark.
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