Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
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26
shaders/void.tres
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26
shaders/void.tres
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[gd_resource type="Shader" format=3 uid="uid://hr8vdp56p4yo"]
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[resource]
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code = "shader_type canvas_item;
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render_mode blend_mix;
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uniform sampler2D void_view;
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void fragment() {
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// Input:4
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vec2 n_out4p0 = SCREEN_UV;
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vec4 n_out2p0;
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// Texture2D:2
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n_out2p0 = texture(void_view, n_out4p0);
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// Output:0
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COLOR.rgb = vec3(n_out2p0.xyz);
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}
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"
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