Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
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@@ -14,6 +14,8 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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time_changed.emit(timer.time_left)
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if Input.is_action_just_pressed("save"):
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Game.test_save()
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func add_quest_progress_bar(quest : Quest) -> void:
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var qpb : QuestProgressBar = quest_progress_bar_template.instantiate()
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