Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
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19
scripts/loader_screen.gd
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19
scripts/loader_screen.gd
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extends Control
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func _ready() -> void:
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var data = Game.get_savefile_data("savefile.save")
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%GuildName.text = data.guildname
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%GuildLevel.text = "Lv" + str(int(data.guildlevel))
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%PlayerName.text = data.playername
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%PlayerLevel.text = "Lv" + str(int(data.playerlevel))
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%SaveTime.text = data.savetime
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%Screenshot.texture = ImageTexture.create_from_image(data.screenshot)
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func _on_continue_button_pressed() -> void:
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Game.test_load("savefile.save")
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func _on_cancel_button_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/start_menu.tscn")
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