Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.

This commit is contained in:
2025-09-04 07:46:55 -04:00
parent 149ee993dc
commit 48e335f56a
134 changed files with 2232 additions and 288 deletions

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@@ -21,6 +21,19 @@ func setup(itm : Item) -> void:
item_grade.text = item.grade
primary_stat.text = item.primary_stat()
#TODO: Implement item secondary stats meaningfully
var ss_string = ""
var ss_count = 0
var pp_list : Array = item.stats.get_property_list()
print(item.stats)
print(item.stats.INT)
for stat in pp_list.slice(9, len(pp_list)-1):
var val = item.stats.get(stat.name)
if val:
ss_string += stat.name + " " + ("+" if val > 0 else "")
ss_string += str(val) + ("\n" if ss_count % 2 else " ")
ss_count += 1
if ss_count > 0:
secondary_stats.text = ss_string
brief.text = item.brief
func _on_drag_region_gui_input(event: InputEvent) -> void: