Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
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@@ -7,7 +7,7 @@ var quest : Quest
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func generate_quest() -> void:
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quest = Quest.new()
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quest.name = "A Test Quest"
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quest.location = "Nestor Woods"
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quest.location = Quest.Locations.NESTORS_WOODS
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quest.difficulty = 1
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quest.length = 60
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quest.rewards = {"exp":100,"gold":1}
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@@ -16,7 +16,7 @@ func update_quest_window() -> void:
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if quest:
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%NameField.text = quest.name
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%DifficultyField.text = quest.difficulty_name()
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%LocationField.text = quest.location
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%LocationField.text = quest.location_name()
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#for reward in quest.rewards.:
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func reset() -> void:
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