Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
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extends TextureRect
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class_name ColorVariant extends TextureRect
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enum Types{
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SKIN,
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HAIR,
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EYES
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}
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static var eye_colors = {
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"blue":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(l)fair.tres"),
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},
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"green":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)green.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(l)default.tres"),
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},
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"brown":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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"gold":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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"red":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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"grey":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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}
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static var hair_colors = {
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"blue":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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"blonde":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/hair/(c)blonde.tres"),
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"luminosity": preload("res://external/test portrait/gradients/hair/(l)fair.tres"),
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},
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"brown":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/hair/(c)brown.tres"),
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"luminosity": preload("res://external/test portrait/gradients/hair/(l)dark.tres"),
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},
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"black":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/hair/(c)black.tres"),
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"luminosity": preload("res://external/test portrait/gradients/hair/(l)black.tres"),
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},
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"red":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/hair/(c)red.tres"),
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"luminosity": preload("res://external/test portrait/gradients/hair/(l)red.tres"),
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},
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"silver":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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}
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static var skin_colors = {
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"pale":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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"medium":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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"olive":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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"brown":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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"dark":{
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"weight": 100,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(l)default.tres"),
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},
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"white":{
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"weight": 0,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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"red":{
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"weight": 0,
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"color": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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"luminosity": preload("res://external/test portrait/gradients/eyes/(c)blue.tres"),
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},
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}
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@export var type : Types
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#@onready var variant_material : ShaderMaterial = material
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func set_color(color : String) -> void:
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var col_gradients
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match(type):
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Types.SKIN:
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if !skin_colors.has(color):
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printerr("Tried to set a color '%s' that isn't part of the skin color list!" % color)
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return
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col_gradients = skin_colors[color]
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Types.HAIR:
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if !hair_colors.has(color):
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printerr("Tried to set a color '%s' that isn't part of the hair color list!" % color)
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return
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col_gradients = hair_colors[color]
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Types.EYES:
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if !eye_colors.has(color):
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printerr("Tried to set a color '%s' that isn't part of the eye color list!" % color)
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return
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col_gradients = eye_colors[color]
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var mat = material
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mat.set_shader_parameter("color_gradient",col_gradients.color)
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mat.set_shader_parameter("luminosity_gradient",col_gradients.luminosity)
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