Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
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@@ -27,6 +27,11 @@ func setup(adv : Adventurer) -> void:
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for child : ItemSlot in %InventoryGrid.get_children():
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item_slots.append(child)
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child.display_item.connect(_on_display_item)
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if data.job:
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var portrait : AdventurerPortrait = data.job.portrait.instantiate()
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%PortraitFrame.add_child(portrait)
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portrait.scale = Vector2(.6,.6)
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portrait.set_appearance(data.appearance)
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#TODO: Show equipment
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update_items()
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