Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
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16
external/Test Portrait/tri-skin.tres
vendored
16
external/Test Portrait/tri-skin.tres
vendored
@@ -1,16 +1,6 @@
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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://btx1o4kx78cbx"]
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://btx1o4kx78cbx"]
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[ext_resource type="Shader" uid="uid://dbcokq5fn2les" path="res://shaders/trigradient.tres" id="1_5slik"]
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[ext_resource type="Gradient" uid="uid://c14ufqed7o6fi" path="res://external/Test Portrait/brown-skin.tres" id="2_5slik"]
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[ext_resource type="Gradient" uid="uid://doghspt7i0yml" path="res://external/Test Portrait/dark-skin.tres" id="3_s7k3v"]
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_blxgd"]
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gradient = ExtResource("2_5slik")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_qqpe0"]
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gradient = ExtResource("3_s7k3v")
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[ext_resource type="Shader" uid="uid://cru1otvka0qn5" path="res://external/test portrait/variant_color.gdshader" id="1_n3xwv"]
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[resource]
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shader = ExtResource("1_5slik")
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shader_parameter/Color_Gradient = SubResource("GradientTexture1D_blxgd")
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shader_parameter/Luminosity_Gradient = SubResource("GradientTexture1D_qqpe0")
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shader = ExtResource("1_n3xwv")
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