Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
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6
external/Test Portrait/tri-hair2.tres
vendored
6
external/Test Portrait/tri-hair2.tres
vendored
@@ -1,10 +1,10 @@
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://b4uqjr4midqtn"]
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[ext_resource type="Shader" uid="uid://dbcokq5fn2les" path="res://shaders/trigradient.tres" id="1_vrnn4"]
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[ext_resource type="Texture2D" uid="uid://0dwdi7m62trg" path="res://external/Test Portrait/red-hair.tres" id="2_3qnj1"]
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[ext_resource type="Texture2D" uid="uid://s2ok31sncevx" path="res://external/Test Portrait/dark-hair.tres" id="3_5xyld"]
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[ext_resource type="Texture2D" uid="uid://cmi82onbn37hi" path="res://external/test portrait/gradients/hair/(c)blonde.tres" id="2_vrnn4"]
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[ext_resource type="Texture2D" uid="uid://s2ok31sncevx" path="res://external/test portrait/gradients/dark-hair.tres" id="3_5xyld"]
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[resource]
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shader = ExtResource("1_vrnn4")
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shader_parameter/Color_Gradient = ExtResource("2_3qnj1")
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shader_parameter/Color_Gradient = ExtResource("2_vrnn4")
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shader_parameter/Luminosity_Gradient = ExtResource("3_5xyld")
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