Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
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external/Test Portrait/gradients/hair/(l)fair.tres
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external/Test Portrait/gradients/hair/(l)fair.tres
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[gd_resource type="GradientTexture1D" load_steps=2 format=3 uid="uid://dcjn7ijl4o78i"]
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[sub_resource type="Gradient" id="Gradient_s3ye8"]
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offsets = PackedFloat32Array(0, 0.6465324, 1)
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colors = PackedColorArray(0, 0, 0, 1, 0.9485459, 0.9485459, 0.9485459, 1, 1, 1, 1, 1)
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[resource]
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gradient = SubResource("Gradient_s3ye8")
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