Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
This commit is contained in:
18
data/quests/sticky_situation.gd
Normal file
18
data/quests/sticky_situation.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
extends Quest
|
||||
|
||||
func _init() -> void:
|
||||
name = "A Sticky Situation"
|
||||
var event_weights = [1,1,1,1,1,1,1,1,2,2,2,2,3,3,3,4,4,5]
|
||||
var num_events = event_weights.pick_random()
|
||||
for i in range(num_events):
|
||||
var evt : Quest.Event = Quest.Event.new()
|
||||
evt.type = Quest.Event.Type.COMBAT
|
||||
evt.enemies = ["goo"]
|
||||
evt.time = 5
|
||||
events.append(evt)
|
||||
desc = "Nestor’s Woods is facing a slime invasion and the farmers are getting nervous, send an adventurer to help squash that sticky situation!"
|
||||
location =
|
||||
rewards = {"exp":10, "gold":5}
|
||||
guild_rewards = {"glory":10, "gold":5}
|
||||
covenant_cost = 5
|
||||
|
||||
Reference in New Issue
Block a user