Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
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@@ -26,7 +26,11 @@ var test
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@export var portrait : PackedScene
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@export var equippable_weapons : Array[String] = []
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#TODO: Implement a more interesting tnl for different jobs
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func get_tnl(lvl : int) -> int:
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return lvl * 10
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func can_equip(item):
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return true
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