Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.
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@@ -73,6 +73,7 @@ func _on_navigation_complete() -> void:
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func _on_navigation_failed() -> void:
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wait_time_remaining = randf_range(.5, 2)
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agent.navigation_finished.disconnect(_on_navigation_complete)
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agent.navigation_failed.disconnect(_on_navigation_failed)
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func get_quest():
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phase = Phases.OBTAIN
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@@ -80,6 +80,7 @@ func _on_navigation_complete() -> void:
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func _on_navigation_failed() -> void:
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wait_time_remaining = randf_range(.5, 2)
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agent.navigation_finished.disconnect(_on_navigation_complete)
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agent.navigation_failed.disconnect(_on_navigation_failed)
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func interact():
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phase = Phases.INTERACT
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@@ -80,6 +80,7 @@ func _on_navigation_complete() -> void:
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func _on_navigation_failed() -> void:
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wait_time_remaining = randf_range(.5, 2)
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agent.navigation_finished.disconnect(_on_navigation_complete)
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agent.navigation_failed.disconnect(_on_navigation_failed)
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func use_service():
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phase = Phases.SERVICE
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