Extensive work on VFX for the guild, assets for the world, and portrait variance. Work on quests. Extra work on User Flow completion and file saving.

This commit is contained in:
2025-09-04 07:46:55 -04:00
parent 149ee993dc
commit 48e335f56a
134 changed files with 2232 additions and 288 deletions

View File

@@ -73,6 +73,7 @@ func _on_navigation_complete() -> void:
func _on_navigation_failed() -> void:
wait_time_remaining = randf_range(.5, 2)
agent.navigation_finished.disconnect(_on_navigation_complete)
agent.navigation_failed.disconnect(_on_navigation_failed)
func get_quest():
phase = Phases.OBTAIN

View File

@@ -80,6 +80,7 @@ func _on_navigation_complete() -> void:
func _on_navigation_failed() -> void:
wait_time_remaining = randf_range(.5, 2)
agent.navigation_finished.disconnect(_on_navigation_complete)
agent.navigation_failed.disconnect(_on_navigation_failed)
func interact():
phase = Phases.INTERACT

View File

@@ -80,6 +80,7 @@ func _on_navigation_complete() -> void:
func _on_navigation_failed() -> void:
wait_time_remaining = randf_range(.5, 2)
agent.navigation_finished.disconnect(_on_navigation_complete)
agent.navigation_failed.disconnect(_on_navigation_failed)
func use_service():
phase = Phases.SERVICE