Moved everything into a file system. Links broken.
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39
scripts/quest_window.gd
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39
scripts/quest_window.gd
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extends Window
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var quest : Quest
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signal quest_accepted()
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func setup(qst : Quest, board : bool) -> void:
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quest = qst
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quest.status_changed.connect(_on_quest_status_changed)
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%NameField.text = quest.name
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%DifficultyField.text = quest.difficulty_name()
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%LocationField.text = quest.location
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if !board:
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%AcceptButton.hide()
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if quest.is_taken():
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%StatusField.text = "Taken"
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%AcceptButton.disabled = true
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else:
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%StatusField.text = "OPEN"
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%AcceptButton.disabled = false
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func _on_quest_status_changed(status : Quest.Status) -> void:
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if status == Quest.Status.COMPLETED:
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queue_free()
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if quest.is_taken():
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%StatusField.text = "Taken"
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%AcceptButton.disabled = true
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else:
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%StatusField.text = "OPEN"
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%AcceptButton.disabled = false
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func _on_accept_pressed() -> void:
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Guild.assign_quest(Game.player.data, quest)
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quest_accepted.emit()
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queue_free()
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func _on_close_button_pressed() -> void:
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queue_free()
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