First work on dialogic, resized guild, and started implementing portraits.
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@@ -15,13 +15,14 @@ script = ExtResource("1_38mwx")
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visible = false
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(0, -64)
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position = Vector2(0, -31)
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scale = Vector2(0.25, 0.5)
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texture = ExtResource("2_3ceph")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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position = Vector2(-1, 11)
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rotation = 1.5707964
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polygon = PackedVector2Array(-39.999996, 128, -26.999994, 139, -3.9999943, 139, 12.000006, 129, 13.999994, -127, -7.6293945e-06, -140, -30.000008, -140, -43.000008, -126)
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polygon = PackedVector2Array(-29.999998, 32, -21.999998, 36, -10.999998, 36, -3.9999986, 32, -4.0000014, -34, -12.000002, -37, -23.000002, -37, -30.000002, -33)
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[node name="Queue" type="Node2D" parent="."]
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position = Vector2(-12, 44)
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