First work on dialogic, resized guild, and started implementing portraits.
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@@ -1,10 +1,13 @@
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[gd_scene load_steps=2 format=3 uid="uid://djhq68y24p5px"]
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[gd_scene load_steps=4 format=3 uid="uid://djhq68y24p5px"]
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[ext_resource type="Texture2D" uid="uid://biir7hjo6b4nl" path="res://graphics/adventurer-profile-pic.png" id="1_4aa5t"]
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[ext_resource type="Texture2D" uid="uid://bldpiytpdrge6" path="res://graphics/icon.svg" id="1_h0ett"]
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[ext_resource type="Texture2D" uid="uid://bblr27slj6ap0" path="res://graphics/portraits/farmer_f.png" id="2_uhag7"]
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[node name="Profile Window" type="Window"]
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oversampling_override = 1.0
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size = Vector2i(210, 265)
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position = Vector2i(0, 36)
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size = Vector2i(223, 265)
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wrap_controls = true
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unresizable = true
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popup_window = true
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@@ -23,9 +26,23 @@ theme_override_constants/separation = 0
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[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
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layout_mode = 2
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[node name="Sprite2D" type="TextureRect" parent="MarginContainer/VBoxContainer/HBoxContainer"]
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[node name="PortraitFrame" type="TextureRect" parent="MarginContainer/VBoxContainer/HBoxContainer"]
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self_modulate = Color(1, 1, 1, 0)
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clip_contents = true
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custom_minimum_size = Vector2(64, 64)
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layout_mode = 2
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texture = ExtResource("1_4aa5t")
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texture = ExtResource("1_h0ett")
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expand_mode = 1
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[node name="Portrait" type="TextureRect" parent="MarginContainer/VBoxContainer/HBoxContainer/PortraitFrame"]
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unique_name_in_owner = true
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layout_mode = 0
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offset_left = -34.0
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offset_top = -8.0
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offset_right = 94.0
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offset_bottom = 120.0
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texture = ExtResource("2_uhag7")
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expand_mode = 1
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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