First work on dialogic, resized guild, and started implementing portraits.
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14
addons/dialogic/Resources/dialogic_style_layer.gd
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14
addons/dialogic/Resources/dialogic_style_layer.gd
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@tool
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class_name DialogicStyleLayer
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extends Resource
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@export var scene: PackedScene = null
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@export var overrides := {}
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func _init(scene_path:Variant=null, scene_overrides:Dictionary={}):
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if scene_path is PackedScene:
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scene = scene_path
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elif scene_path is String and ResourceLoader.exists(scene_path):
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scene = load(scene_path)
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overrides = scene_overrides
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