First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

View File

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@tool
class_name DialogicStyleLayer
extends Resource
@export var scene: PackedScene = null
@export var overrides := {}
func _init(scene_path:Variant=null, scene_overrides:Dictionary={}):
if scene_path is PackedScene:
scene = scene_path
elif scene_path is String and ResourceLoader.exists(scene_path):
scene = load(scene_path)
overrides = scene_overrides