First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

View File

@@ -0,0 +1,78 @@
@tool
class_name DialogicLayoutBase
extends Node
## Base class that should be extended by custom layouts.
## Method that adds a node as a layer
func add_layer(layer:DialogicLayoutLayer) -> Node:
add_child(layer)
return layer
## Method that returns the given child
func get_layer(index:int) -> Node:
return get_child(index)
## Method to return all the layers
func get_layers() -> Array:
var layers := []
for child in get_children():
if child is DialogicLayoutLayer:
layers.append(child)
return layers
## Method that is called to load the export overrides.
## This happens when the style is first introduced,
## but also when switching to a different style using the same scene!
func apply_export_overrides() -> void:
_apply_export_overrides()
for child in get_children():
if child.has_method('_apply_export_overrides'):
child._apply_export_overrides()
## Returns a setting on this base.
## This is useful so that layers can share settings like base_color, etc.
func get_global_setting(setting:StringName, default:Variant) -> Variant:
if setting in self:
return get(setting)
if str(setting).to_lower() in self:
return get(setting.to_lower())
if 'global_'+str(setting) in self:
return get('global_'+str(setting))
return default
## To be overwritten. Apply the settings to your scene here.
func _apply_export_overrides() -> void:
pass
#region HANDLE PERSISTENT DATA
################################################################################
func _enter_tree() -> void:
_load_persistent_info(Engine.get_meta("dialogic_persistent_style_info", {}))
func _exit_tree() -> void:
Engine.set_meta("dialogic_persistent_style_info", _get_persistent_info())
## To be overwritten. Return any info that a later used style might want to know.
func _get_persistent_info() -> Dictionary:
return {}
## To be overwritten. Apply any info that a previous style might have stored and this style should use.
func _load_persistent_info(info: Dictionary) -> void:
pass
#endregion