First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

View File

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@tool
class_name DialogicTimelineFormatLoader
extends ResourceFormatLoader
## Returns all excepted extenstions
func _get_recognized_extensions() -> PackedStringArray:
return PackedStringArray(["dtl"])
## Returns "Resource" if this file can/should be loaded by this script
func _get_resource_type(path: String) -> String:
var ext := path.get_extension().to_lower()
if ext == "dtl":
return "Resource"
return ""
## Returns the script class associated with a Resource
func _get_resource_script_class(path: String) -> String:
var ext := path.get_extension().to_lower()
if ext == "dtl":
return "DialogicTimeline"
return ""
## Return true if this type is handled
func _handles_type(typename: StringName) -> bool:
return ClassDB.is_parent_class(typename, "Resource")
## Parse the file and return a resource
func _load(path: String, _original_path: String, _use_sub_threads: bool, _cache_mode: int) -> Variant:
var file := FileAccess.open(path, FileAccess.READ)
if not file:
# For now, just let editor know that for some reason you can't
# read the file.
print("[Dialogic] Error opening file:", FileAccess.get_open_error())
return FileAccess.get_open_error()
var tml := DialogicTimeline.new()
tml.from_text(file.get_as_text())
return tml