First work on dialogic, resized guild, and started implementing portraits.
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34
addons/dialogic/Resources/CharacterResourceSaver.gd
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34
addons/dialogic/Resources/CharacterResourceSaver.gd
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@tool
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class_name DialogicCharacterFormatSaver
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extends ResourceFormatSaver
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func _get_recognized_extensions(_resource: Resource) -> PackedStringArray:
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return PackedStringArray(["dch"])
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## Return true if this resource should be loaded as a DialogicCharacter
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func _recognize(resource: Resource) -> bool:
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# Cast instead of using "is" keyword in case is a subclass
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resource = resource as DialogicCharacter
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if resource:
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return true
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return false
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## Save the resource
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func _save(resource: Resource, path: String = '', _flags: int = 0) -> Error:
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var file := FileAccess.open(path, FileAccess.WRITE)
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if not file:
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# For now, just let editor know that for some reason you can't
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# read the file.
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print("[Dialogic] Error opening file:", FileAccess.get_open_error())
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return FileAccess.get_open_error()
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var result := var_to_str(inst_to_dict(resource))
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file.store_string(result)
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# print('[Dialogic] Saved character "' , path, '"')
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return OK
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