First work on dialogic, resized guild, and started implementing portraits.
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64
addons/dialogic/Resources/CharacterResourceLoader.gd
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64
addons/dialogic/Resources/CharacterResourceLoader.gd
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@tool
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class_name DialogicCharacterFormatLoader
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extends ResourceFormatLoader
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## Returns all excepted extenstions
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func _get_recognized_extensions() -> PackedStringArray:
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return PackedStringArray(["dch"])
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## Returns "Resource" if this file can/should be loaded by this script
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func _get_resource_type(path: String) -> String:
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var ext := path.get_extension().to_lower()
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if ext == "dch":
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return "Resource"
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return ""
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## Returns the script class associated with a Resource
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func _get_resource_script_class(path: String) -> String:
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var ext := path.get_extension().to_lower()
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if ext == "dch":
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return "DialogicCharacter"
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return ""
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## Return true if this type is handled
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func _handles_type(typename: StringName) -> bool:
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return ClassDB.is_parent_class(typename, "Resource")
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## Parse the file and return a resource
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func _load(path: String, _original_path: String, _use_sub_threads: bool, _cache_mode: int) -> Variant:
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# print('[Dialogic] Reimporting character "' , path, '"')
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var file := FileAccess.open(path, FileAccess.READ)
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if not file:
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# For now, just let editor know that for some reason you can't
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# read the file.
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print("[Dialogic] Error opening file:", FileAccess.get_open_error())
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return FileAccess.get_open_error()
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return dict_to_inst(str_to_var(file.get_as_text()))
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func _get_dependencies(path:String, _add_type:bool) -> PackedStringArray:
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var depends_on: PackedStringArray = []
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var character: DialogicCharacter = load(path)
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for p in character.portraits.values():
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if 'path' in p and p.path:
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depends_on.append(p.path)
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return depends_on
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func _rename_dependencies(path: String, renames: Dictionary) -> Error:
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var character: DialogicCharacter = load(path)
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for p in character.portraits:
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if 'path' in character.portraits[p] and character.portraits[p].path in renames:
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character.portraits[p].path = renames[character.portraits[p].path]
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ResourceSaver.save(character, path)
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return OK
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