First work on dialogic, resized guild, and started implementing portraits.
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96
addons/dialogic/Modules/Wait/event_wait.gd
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96
addons/dialogic/Modules/Wait/event_wait.gd
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@tool
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class_name DialogicWaitEvent
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extends DialogicEvent
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## Event that waits for some time before continuing.
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### Settings
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## The time in seconds that the event will stop before continuing.
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var time: float = 1.0
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## If true the text box will be hidden while the event waits.
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var hide_text := true
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## If true the wait can be skipped with user input
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var skippable := false
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var _tween: Tween
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################################################################################
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## EXECUTE
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################################################################################
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func _execute() -> void:
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var final_wait_time := time
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if dialogic.Inputs.auto_skip.enabled:
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var time_per_event: float = dialogic.Inputs.auto_skip.time_per_event
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final_wait_time = min(time, time_per_event)
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dialogic.current_state = dialogic.States.WAITING
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if hide_text and dialogic.has_subsystem("Text"):
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dialogic.Text.update_dialog_text('', true)
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dialogic.Text.hide_textbox()
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_tween = dialogic.get_tree().create_tween()
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if DialogicUtil.is_physics_timer():
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_tween.set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
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_tween.tween_callback(_on_finish).set_delay(final_wait_time)
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if skippable:
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dialogic.Inputs.dialogic_action.connect(_on_finish)
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func _on_finish() -> void:
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if is_instance_valid(_tween):
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_tween.kill()
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if skippable:
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dialogic.Inputs.dialogic_action.disconnect(_on_finish)
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if dialogic.Animations.is_animating():
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dialogic.Animations.stop_animation()
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dialogic.current_state = dialogic.States.IDLE
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finish()
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################################################################################
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## INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "Wait"
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set_default_color('Color5')
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event_category = "Flow"
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event_sorting_index = 11
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################################################################################
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## SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "wait"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_info
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"time" : {"property": "time", "default": 1},
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"hide_text" : {"property": "hide_text", "default": true},
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"skippable" : {"property": "skippable", "default": false},
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}
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor() -> void:
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add_header_edit('time', ValueType.NUMBER, {'left_text':'Wait', 'autofocus':true, 'min':0.1})
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add_header_label('seconds', 'time != 1')
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add_header_label('second', 'time == 1')
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add_body_edit('hide_text', ValueType.BOOL, {'left_text':'Hide text box:'})
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add_body_edit('skippable', ValueType.BOOL, {'left_text':'Skippable:'})
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