First work on dialogic, resized guild, and started implementing portraits.
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137
addons/dialogic/Modules/Voice/subsystem_voice.gd
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137
addons/dialogic/Modules/Voice/subsystem_voice.gd
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extends DialogicSubsystem
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## Subsystem that manages setting voice lines for text events.
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##
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## It's recommended to use the [class DialogicVoiceEvent] to set the voice lines
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## for text events and not start playing them directly.
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## Emitted whenever a new voice line starts playing.
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## The [param info] contains the following keys and values:
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## [br]
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## Key | Value Type | Value [br]
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## -------- | ------------- | ----- [br]
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## `file` | [type String] | The path to file played. [br]
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signal voiceline_started(info: Dictionary)
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## Emitted whenever a voice line finished playing.
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## The [param info] contains the following keys and values:
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## [br]
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## Key | Value Type | Value [br]
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## ---------------- | ------------- | ----- [br]
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## `file` | [type String] | The path to file played. [br]
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## `remaining_time` | [type float] | The remaining time of the voiceline. [br]
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signal voiceline_finished(info: Dictionary)
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## Emitted whenever a voice line gets interrupted and does not finish playing.
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## The [param info] contains the following keys and values:
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## [br]
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## Key | Value Type | Value [br]
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## ---------------- | ------------- | ----- [br]
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## `file` | [type String] | The path to file played. [br]
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## `remaining_time` | [type float] | The remaining time of the voiceline. [br]
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signal voiceline_stopped(info: Dictionary)
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## The current audio file being played.
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var current_audio_file: String
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## The audio player for the voiceline.
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var voice_player := AudioStreamPlayer.new()
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#region STATE
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####################################################################################################
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## Stops the current voice from playing.
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func pause() -> void:
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voice_player.stream_paused = true
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## Resumes a paused voice.
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func resume() -> void:
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voice_player.stream_paused = false
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#endregion
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#region MAIN METHODS
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####################################################################################################
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func _ready() -> void:
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add_child(voice_player)
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voice_player.finished.connect(_on_voice_finished)
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## Whether the current event is a text event and has a voice
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## event before it.
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func is_voiced(index: int) -> bool:
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if index > 0 and dialogic.current_timeline_events[index] is DialogicTextEvent:
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if dialogic.current_timeline_events[index-1] is DialogicVoiceEvent:
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return true
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return false
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## Plays the voice line. This will be invoked by Dialogic.
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## Requires [method set_file] to be called before or nothing plays.
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func play_voice() -> void:
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voice_player.play()
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voiceline_started.emit({'file': current_audio_file})
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## Set a voice file [param path] to be played, then invoke [method play_voice].
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##
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## This method does not check if [param path] is a valid file.
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func set_file(path: String) -> void:
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if current_audio_file == path:
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return
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current_audio_file = path
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var audio: AudioStream = load(path)
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voice_player.stream = audio
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## Set the volume to a [param value] in decibels.
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func set_volume(value: float) -> void:
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voice_player.volume_db = value
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## Set the voice player's bus to a [param bus_name].
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func set_bus(bus_name: String) -> void:
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voice_player.bus = bus_name
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## Stops the current voice line from playing.
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func stop_audio() -> void:
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if voice_player.playing:
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voiceline_stopped.emit({'file':current_audio_file, 'remaining_time':get_remaining_time()})
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voice_player.stop()
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## Called when the voice line finishes playing.
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## Connected to [signal finished] on [member voice_player]
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func _on_voice_finished() -> void:
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voiceline_finished.emit({'file':current_audio_file, 'remaining_time':get_remaining_time()})
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## Returns the remaining time of the current voice line in seconds.
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##
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## If there is no voice line playing, returns `0`.
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func get_remaining_time() -> float:
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if not voice_player or not voice_player.playing:
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return 0.0
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var stream_length := voice_player.stream.get_length()
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var playback_position := voice_player.get_playback_position()
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var remaining_seconds := stream_length - playback_position
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return remaining_seconds
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## Whether there is still positive time remaining for the current voiceline.
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func is_running() -> bool:
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return get_remaining_time() > 0.0
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#endregion
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