First work on dialogic, resized guild, and started implementing portraits.
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82
addons/dialogic/Modules/Voice/event_voice.gd
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82
addons/dialogic/Modules/Voice/event_voice.gd
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@tool
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class_name DialogicVoiceEvent
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extends DialogicEvent
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## Event that allows to set the sound file to use for the next text event.
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### Settings
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## The path to the sound file.
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var file_path := "":
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set(value):
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if file_path != value:
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file_path = value
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ui_update_needed.emit()
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## The volume the sound will be played at.
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var volume: float = 0
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## The audio bus to play the sound on.
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var audio_bus := "Master"
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################################################################################
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## EXECUTE
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################################################################################
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func _execute() -> void:
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# If Auto-Skip is enabled, we may not want to play voice audio.
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# Instant Auto-Skip will always skip voice audio.
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if (dialogic.Inputs.auto_skip.enabled
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and dialogic.Inputs.auto_skip.skip_voice):
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finish()
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return
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dialogic.Voice.set_file(file_path)
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dialogic.Voice.set_volume(volume)
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dialogic.Voice.set_bus(audio_bus)
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finish()
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# the rest is executed by a text event
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################################################################################
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## INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "Voice"
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set_default_color('Color7')
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event_category = "Audio"
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event_sorting_index = 5
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################################################################################
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## SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "voice"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_info
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"path" : {"property": "file_path", "default": ""},
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"volume" : {"property": "volume", "default": 0},
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"bus" : {"property": "audio_bus", "default": "Master"}
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}
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor() -> void:
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add_header_edit('file_path', ValueType.FILE, {
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'left_text' : 'Set',
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'right_text' : 'as the next voice audio',
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'file_filter' : "*.mp3, *.ogg, *.wav",
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'placeholder' : "Select file",
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'editor_icon' : ["AudioStreamPlayer", "EditorIcons"]})
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add_header_edit('file_path', ValueType.AUDIO_PREVIEW)
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add_body_edit('volume', ValueType.NUMBER, {'left_text':'Volume:', 'mode':2}, '!file_path.is_empty()')
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add_body_edit('audio_bus', ValueType.SINGLELINE_TEXT, {'left_text':'Audio Bus:'}, '!file_path.is_empty()')
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