First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

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@tool
class_name DialogicVoiceEvent
extends DialogicEvent
## Event that allows to set the sound file to use for the next text event.
### Settings
## The path to the sound file.
var file_path := "":
set(value):
if file_path != value:
file_path = value
ui_update_needed.emit()
## The volume the sound will be played at.
var volume: float = 0
## The audio bus to play the sound on.
var audio_bus := "Master"
################################################################################
## EXECUTE
################################################################################
func _execute() -> void:
# If Auto-Skip is enabled, we may not want to play voice audio.
# Instant Auto-Skip will always skip voice audio.
if (dialogic.Inputs.auto_skip.enabled
and dialogic.Inputs.auto_skip.skip_voice):
finish()
return
dialogic.Voice.set_file(file_path)
dialogic.Voice.set_volume(volume)
dialogic.Voice.set_bus(audio_bus)
finish()
# the rest is executed by a text event
################################################################################
## INITIALIZE
################################################################################
func _init() -> void:
event_name = "Voice"
set_default_color('Color7')
event_category = "Audio"
event_sorting_index = 5
################################################################################
## SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "voice"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"path" : {"property": "file_path", "default": ""},
"volume" : {"property": "volume", "default": 0},
"bus" : {"property": "audio_bus", "default": "Master"}
}
################################################################################
## EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_edit('file_path', ValueType.FILE, {
'left_text' : 'Set',
'right_text' : 'as the next voice audio',
'file_filter' : "*.mp3, *.ogg, *.wav",
'placeholder' : "Select file",
'editor_icon' : ["AudioStreamPlayer", "EditorIcons"]})
add_header_edit('file_path', ValueType.AUDIO_PREVIEW)
add_body_edit('volume', ValueType.NUMBER, {'left_text':'Volume:', 'mode':2}, '!file_path.is_empty()')
add_body_edit('audio_bus', ValueType.SINGLELINE_TEXT, {'left_text':'Audio Bus:'}, '!file_path.is_empty()')

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@tool
extends DialogicIndexer
func _get_events() -> Array:
return [this_folder.path_join('event_voice.gd')]
func _get_subsystems() -> Array:
return [{'name':'Voice', 'script':this_folder.path_join('subsystem_voice.gd')}]

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uid://b5ubg2ytulgue

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extends DialogicSubsystem
## Subsystem that manages setting voice lines for text events.
##
## It's recommended to use the [class DialogicVoiceEvent] to set the voice lines
## for text events and not start playing them directly.
## Emitted whenever a new voice line starts playing.
## The [param info] contains the following keys and values:
## [br]
## Key | Value Type | Value [br]
## -------- | ------------- | ----- [br]
## `file` | [type String] | The path to file played. [br]
signal voiceline_started(info: Dictionary)
## Emitted whenever a voice line finished playing.
## The [param info] contains the following keys and values:
## [br]
## Key | Value Type | Value [br]
## ---------------- | ------------- | ----- [br]
## `file` | [type String] | The path to file played. [br]
## `remaining_time` | [type float] | The remaining time of the voiceline. [br]
signal voiceline_finished(info: Dictionary)
## Emitted whenever a voice line gets interrupted and does not finish playing.
## The [param info] contains the following keys and values:
## [br]
## Key | Value Type | Value [br]
## ---------------- | ------------- | ----- [br]
## `file` | [type String] | The path to file played. [br]
## `remaining_time` | [type float] | The remaining time of the voiceline. [br]
signal voiceline_stopped(info: Dictionary)
## The current audio file being played.
var current_audio_file: String
## The audio player for the voiceline.
var voice_player := AudioStreamPlayer.new()
#region STATE
####################################################################################################
## Stops the current voice from playing.
func pause() -> void:
voice_player.stream_paused = true
## Resumes a paused voice.
func resume() -> void:
voice_player.stream_paused = false
#endregion
#region MAIN METHODS
####################################################################################################
func _ready() -> void:
add_child(voice_player)
voice_player.finished.connect(_on_voice_finished)
## Whether the current event is a text event and has a voice
## event before it.
func is_voiced(index: int) -> bool:
if index > 0 and dialogic.current_timeline_events[index] is DialogicTextEvent:
if dialogic.current_timeline_events[index-1] is DialogicVoiceEvent:
return true
return false
## Plays the voice line. This will be invoked by Dialogic.
## Requires [method set_file] to be called before or nothing plays.
func play_voice() -> void:
voice_player.play()
voiceline_started.emit({'file': current_audio_file})
## Set a voice file [param path] to be played, then invoke [method play_voice].
##
## This method does not check if [param path] is a valid file.
func set_file(path: String) -> void:
if current_audio_file == path:
return
current_audio_file = path
var audio: AudioStream = load(path)
voice_player.stream = audio
## Set the volume to a [param value] in decibels.
func set_volume(value: float) -> void:
voice_player.volume_db = value
## Set the voice player's bus to a [param bus_name].
func set_bus(bus_name: String) -> void:
voice_player.bus = bus_name
## Stops the current voice line from playing.
func stop_audio() -> void:
if voice_player.playing:
voiceline_stopped.emit({'file':current_audio_file, 'remaining_time':get_remaining_time()})
voice_player.stop()
## Called when the voice line finishes playing.
## Connected to [signal finished] on [member voice_player]
func _on_voice_finished() -> void:
voiceline_finished.emit({'file':current_audio_file, 'remaining_time':get_remaining_time()})
## Returns the remaining time of the current voice line in seconds.
##
## If there is no voice line playing, returns `0`.
func get_remaining_time() -> float:
if not voice_player or not voice_player.playing:
return 0.0
var stream_length := voice_player.stream.get_length()
var playback_position := voice_player.get_playback_position()
var remaining_seconds := stream_length - playback_position
return remaining_seconds
## Whether there is still positive time remaining for the current voiceline.
func is_running() -> bool:
return get_remaining_time() > 0.0
#endregion

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