First work on dialogic, resized guild, and started implementing portraits.

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2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

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@tool
class_name DialogicVariableEvent
extends DialogicEvent
## Event that allows changing a dialogic variable or a property of an autoload.
enum Operations {SET, ADD, SUBSTRACT, MULTIPLY, DIVIDE}
enum VarValueType {
STRING = 0,
NUMBER = 1,
VARIABLE = 2,
BOOL = 3,
EXPRESSION = 4,
RANDOM_NUMBER = 5,
}
## Settings
## Name/Path of the variable that should be changed.
var name := "":
set(_value):
name = _value
if Engine.is_editor_hint() and not value:
match DialogicUtil.get_variable_type(name):
DialogicUtil.VarTypes.ANY, DialogicUtil.VarTypes.STRING:
_value_type = VarValueType.STRING
DialogicUtil.VarTypes.FLOAT, DialogicUtil.VarTypes.INT:
_value_type = VarValueType.NUMBER
DialogicUtil.VarTypes.BOOL:
_value_type = VarValueType.BOOL
ui_update_needed.emit()
update_editor_warning()
## The operation to perform.
var operation := Operations.SET:
set(value):
operation = value
if operation != Operations.SET and _value_type == VarValueType.STRING:
_value_type = VarValueType.NUMBER
ui_update_needed.emit()
update_editor_warning()
## The value that is used. Can be a variable as well.
var value: Variant = ""
var _value_type := 0 :
set(_value):
_value_type = _value
if not _suppress_default_value:
match _value_type:
VarValueType.STRING, VarValueType.VARIABLE, VarValueType.EXPRESSION:
value = ""
VarValueType.NUMBER:
value = 0
VarValueType.BOOL:
value = false
VarValueType.RANDOM_NUMBER:
value = null
ui_update_needed.emit()
update_editor_warning()
## If true, a random number between [random_min] and [random_max] is used instead of [value].
var random_min: int = 0
var random_max: int = 100
## Used to suppress _value_type from overwriting value with a default value when the type changes
## This is only used when initializing the event_variable.
var _suppress_default_value := false
################################################################################
## EXECUTE
################################################################################
func _execute() -> void:
if name:
var original_value: Variant = dialogic.VAR.get_variable(name, null, operation == Operations.SET and "[" in name)
if value != null and (original_value != null or (operation == Operations.SET and "[" in name)):
var interpreted_value: Variant
var result: Variant
match _value_type:
VarValueType.STRING:
interpreted_value = dialogic.VAR.get_variable('"' + value + '"')
VarValueType.VARIABLE:
interpreted_value = dialogic.VAR.get_variable('{' + value + '}')
VarValueType.NUMBER, VarValueType.BOOL, VarValueType.EXPRESSION, VarValueType.RANDOM_NUMBER:
interpreted_value = dialogic.VAR.get_variable(str(value))
if operation != Operations.SET and (not str(original_value).is_valid_float() or not str(interpreted_value).is_valid_float()):
printerr("[Dialogic] Set Variable event failed because one value wasn't a float! [", original_value, ", ",interpreted_value,"]")
finish()
return
if operation == Operations.SET:
result = interpreted_value
else:
original_value = float(original_value)
interpreted_value = float(interpreted_value)
match operation:
Operations.ADD:
result = original_value + interpreted_value
Operations.SUBSTRACT:
result = original_value - interpreted_value
Operations.MULTIPLY:
result = original_value * interpreted_value
Operations.DIVIDE:
result = original_value / interpreted_value
dialogic.VAR.set_variable(name, result)
dialogic.VAR.variable_was_set.emit(
{
'variable' : name,
'value' : interpreted_value,
'value_str' : value,
'orig_value' : original_value,
'new_value' : result,
})
else:
printerr("[Dialogic] Set Variable event failed because one value wasn't set!")
finish()
################################################################################
## INITIALIZE
################################################################################
func _init() -> void:
event_name = "Set Variable"
set_default_color('Color6')
event_category = "Logic"
event_sorting_index = 0
help_page_path = "https://docs.dialogic.pro/variables.html#23-set-variable-event"
################################################################################
## SAVING/LOADING
################################################################################
func to_text() -> String:
var string := "set "
if name:
string += "{" + name.trim_prefix('{').trim_suffix('}') + "}"
match operation:
Operations.SET:
string+= " = "
Operations.ADD:
string+= " += "
Operations.SUBSTRACT:
string+= " -= "
Operations.MULTIPLY:
string+= " *= "
Operations.DIVIDE:
string+= " /= "
value = str(value)
match _value_type:
VarValueType.STRING: # String
string += '"'+value.replace('"', '\\"')+'"'
VarValueType.NUMBER,VarValueType.BOOL,VarValueType.EXPRESSION: # Float Bool, or Expression
string += str(value)
VarValueType.VARIABLE: # Variable
string += '{'+value+'}'
VarValueType.RANDOM_NUMBER:
string += 'range('+str(random_min)+','+str(random_max)+').pick_random()'
return string
func from_text(string:String) -> void:
var reg := RegEx.new()
reg.compile("set(?<name>[^=+\\-*\\/]*)?(?<operation>=|\\+=|-=|\\*=|\\/=)?(?<value>.*)")
var result := reg.search(string)
if !result:
return
name = result.get_string('name').strip_edges().replace("{", "").replace("}", "")
match result.get_string('operation').strip_edges():
'=':
operation = Operations.SET
'-=':
operation = Operations.SUBSTRACT
'+=':
operation = Operations.ADD
'*=':
operation = Operations.MULTIPLY
'/=':
operation = Operations.DIVIDE
_suppress_default_value = true
value = result.get_string('value').strip_edges()
if not value.is_empty():
if value.begins_with('"') and value.ends_with('"') and value.count('"')-value.count('\\"') == 2:
value = result.get_string('value').strip_edges().replace('"', '')
_value_type = VarValueType.STRING
elif value.begins_with('{') and value.ends_with('}') and value.count('{') == 1:
value = result.get_string('value').strip_edges().trim_suffix('}').trim_prefix('{')
_value_type = VarValueType.VARIABLE
elif value in ["true", "false"]:
value = value == "true"
_value_type = VarValueType.BOOL
elif value.begins_with('range(') and value.ends_with(').pick_random()'):
_value_type = VarValueType.RANDOM_NUMBER
var randinf := str(value).trim_prefix('range(').trim_suffix(').pick_random()').split(',')
random_min = int(randinf[0])
random_max = int(randinf[1])
else:
value = result.get_string('value').strip_edges()
if value.is_valid_float():
_value_type = VarValueType.NUMBER
else:
_value_type = VarValueType.EXPRESSION
else:
value = null
_suppress_default_value = false
func is_valid_event(string:String) -> bool:
return string.begins_with('set')
################################################################################
## EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_edit('name', ValueType.DYNAMIC_OPTIONS, {
'left_text' : 'Set',
'suggestions_func' : get_var_suggestions,
'icon' : load("res://addons/dialogic/Editor/Images/Pieces/variable.svg"),
'placeholder' :'Select Variable'}
)
add_header_edit('operation', ValueType.FIXED_OPTIONS, {
'options': [
{
'label': 'to be',
'icon': load("res://addons/dialogic/Editor/Images/Dropdown/set.svg"),
'value': Operations.SET
},{
'label': 'to itself plus',
'icon': load("res://addons/dialogic/Editor/Images/Dropdown/plus.svg"),
'value': Operations.ADD
},{
'label': 'to itself minus',
'icon': load("res://addons/dialogic/Editor/Images/Dropdown/minus.svg"),
'value': Operations.SUBSTRACT
},{
'label': 'to itself multiplied by',
'icon': load("res://addons/dialogic/Editor/Images/Dropdown/multiply.svg"),
'value': Operations.MULTIPLY
},{
'label': 'to itself divided by',
'icon': load("res://addons/dialogic/Editor/Images/Dropdown/divide.svg"),
'value': Operations.DIVIDE
}
]
}, '!name.is_empty()')
add_header_edit('_value_type', ValueType.FIXED_OPTIONS, {
'options': [
{
'label': 'String',
'icon': ["String", "EditorIcons"],
'value': VarValueType.STRING
},{
'label': 'Number',
'icon': ["float", "EditorIcons"],
'value': VarValueType.NUMBER
},{
'label': 'Variable',
'icon': load("res://addons/dialogic/Editor/Images/Pieces/variable.svg"),
'value': VarValueType.VARIABLE
},{
'label': 'Bool',
'icon': ["bool", "EditorIcons"],
'value': VarValueType.BOOL
},{
'label': 'Expression',
'icon': ["Variant", "EditorIcons"],
'value': VarValueType.EXPRESSION
},{
'label': 'Random Number',
'icon': ["RandomNumberGenerator", "EditorIcons"],
'value': VarValueType.RANDOM_NUMBER
}],
'symbol_only':true},
'!name.is_empty()')
add_header_edit('value', ValueType.SINGLELINE_TEXT, {}, '!name.is_empty() and (_value_type == VarValueType.STRING or _value_type == VarValueType.EXPRESSION) ')
add_header_edit('value', ValueType.BOOL, {}, '!name.is_empty() and (_value_type == VarValueType.BOOL) ')
add_header_edit('value', ValueType.NUMBER, {}, '!name.is_empty() and _value_type == VarValueType.NUMBER')
add_header_edit('value', ValueType.DYNAMIC_OPTIONS,
{'suggestions_func' : get_value_suggestions, 'placeholder':'Select Variable'},
'!name.is_empty() and _value_type == VarValueType.VARIABLE')
add_header_label('a number between', '_value_type == VarValueType.RANDOM_NUMBER')
add_header_edit('random_min', ValueType.NUMBER, {'right_text':'and', 'mode':1}, '!name.is_empty() and _value_type == VarValueType.RANDOM_NUMBER')
add_header_edit('random_max', ValueType.NUMBER, {'mode':1}, '!name.is_empty() and _value_type == VarValueType.RANDOM_NUMBER')
add_header_button('', _on_variable_editor_pressed, 'Variable Editor', ["ExternalLink", "EditorIcons"])
func get_var_suggestions(filter:String) -> Dictionary:
var suggestions := {}
if filter:
suggestions[filter] = {'value':filter, 'editor_icon':["GuiScrollArrowRight", "EditorIcons"]}
for var_path in DialogicUtil.list_variables(DialogicUtil.get_default_variables()):
suggestions[var_path] = {'value':var_path, 'icon':load("res://addons/dialogic/Editor/Images/Pieces/variable.svg")}
return suggestions
func get_value_suggestions(_filter:String) -> Dictionary:
var suggestions := {}
for var_path in DialogicUtil.list_variables(DialogicUtil.get_default_variables()):
suggestions[var_path] = {'value':var_path, 'icon':load("res://addons/dialogic/Editor/Images/Pieces/variable.svg")}
return suggestions
func _on_variable_editor_pressed() -> void:
var editor_manager := editor_node.find_parent('EditorsManager')
if editor_manager:
editor_manager.open_editor(editor_manager.editors['VariablesEditor']['node'], true)
func update_editor_warning() -> void:
if _value_type == VarValueType.STRING and operation != Operations.SET:
ui_update_warning.emit('You cannot do this operation with a string!')
elif operation != Operations.SET:
var type := DialogicUtil.get_variable_type(name)
if not type in [DialogicUtil.VarTypes.INT, DialogicUtil.VarTypes.FLOAT, DialogicUtil.VarTypes.ANY]:
ui_update_warning.emit('The selected variable is not a number!')
else:
ui_update_warning.emit('')
else:
ui_update_warning.emit('')
####################### CODE COMPLETION ########################################
################################################################################
func _get_code_completion(CodeCompletionHelper:Node, TextNode:TextEdit, line:String, _word:String, symbol:String) -> void:
if CodeCompletionHelper.get_line_untill_caret(line) == 'set ':
TextNode.add_code_completion_option(CodeEdit.KIND_MEMBER, '{', '{', TextNode.syntax_highlighter.variable_color)
if symbol == '{':
CodeCompletionHelper.suggest_variables(TextNode)
func _get_start_code_completion(_CodeCompletionHelper:Node, TextNode:TextEdit) -> void:
TextNode.add_code_completion_option(CodeEdit.KIND_PLAIN_TEXT, 'set', 'set ', event_color.lerp(TextNode.syntax_highlighter.normal_color, 0.5))
#################### SYNTAX HIGHLIGHTING #######################################
################################################################################
func _get_syntax_highlighting(Highlighter:SyntaxHighlighter, dict:Dictionary, line:String) -> Dictionary:
dict[line.find('set')] = {"color":event_color.lerp(Highlighter.normal_color, 0.5)}
dict[line.find('set')+3] = {"color":Highlighter.normal_color}
dict = Highlighter.color_region(dict, Highlighter.string_color, line, '"', '"', line.find('set'))
dict = Highlighter.color_region(dict, Highlighter.variable_color, line, '{', '}', line.find('set'))
return dict

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@tool
extends DialogicIndexer
func _get_events() -> Array:
return [this_folder.path_join('event_variable.gd')]
func _get_editors() -> Array:
return [this_folder.path_join('variables_editor/variables_editor.tscn')]
func _get_subsystems() -> Array:
return [{'name':'VAR', 'script':this_folder.path_join('subsystem_variables.gd')}]

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extends DialogicSubsystem
## Subsystem that manages variables and allows to access them.
## Emitted if a dialogic variable changes, gives a dictionary with the following keys:[br]
## [br]
## Key | Value Type | Value [br]
## ----------- | ------------- | ----- [br]
## `variable` | [type String] | The name of the variable that is getting changed. [br]
## `new_value` | [type Variant]| The value that [variable] has after the change (the result). [br]
signal variable_changed(info:Dictionary)
## Emitted on a set variable event, gives a dictionary with the following keys:[br]
## [br]
## Key | Value Type | Value [br]
## ----------- | ------------- | ----- [br]
## `variable` | [type String] | The name of the variable that is getting changed. [br]
## `orig_value`| [type Variant]| The value that [variable] had before. [br]
## `new_value` | [type Variant]| The value that [variable] has after the change (the result). [br]
## `value` | [type Variant]| The value that the variable is changed by/to. [br]
## `value_str` | [type String] | Whatever has been given as the value (not interpreted, so a variable is just a string).[br]
signal variable_was_set(info:Dictionary)
#region STATE
####################################################################################################
func clear_game_state(clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR):
# loading default variables
if ! clear_flag & DialogicGameHandler.ClearFlags.KEEP_VARIABLES:
reset()
func load_game_state(load_flag:=LoadFlags.FULL_LOAD):
if load_flag == LoadFlags.ONLY_DNODES:
return
dialogic.current_state_info['variables'] = merge_folder(dialogic.current_state_info['variables'], ProjectSettings.get_setting('dialogic/variables', {}).duplicate(true))
#endregion
#region MAIN METHODS
####################################################################################################
## This function will try to get the value of variables provided inside curly brackets
## and replace them with their values.
## It will:
## - look for the strings to replace
## - search all autoloads
## - try to get the value from context
##
## So if you provide a string like `Hello, how are you doing {Game.player_name}
## it will try to search for an autoload with the name `Game` and get the value
## of `player_name` to replace it.
func parse_variables(text:String) -> String:
# First some dirty checks to avoid parsing
if not '{' in text:
return text
# Trying to extract the curly brackets from the text
var regex := RegEx.new()
regex.compile("(?<!\\\\)\\{(?<variable>([^{}]|\\{.*\\})*)\\}")
var parsed := text.replace('\\{', '{')
for result in regex.search_all(text):
var value: Variant = get_variable(result.get_string('variable'), "<NOT FOUND>")
parsed = parsed.replace("{"+result.get_string('variable')+"}", str(value))
return parsed
func set_variable(variable_name: String, value: Variant) -> bool:
variable_name = variable_name.trim_prefix('{').trim_suffix('}')
# First assume this is a simple dialogic variable
if has(variable_name):
DialogicUtil._set_value_in_dictionary(variable_name, dialogic.current_state_info['variables'], value)
variable_changed.emit({'variable':variable_name, 'new_value':value})
return true
# Second assume this is an autoload variable
elif '.' in variable_name:
var from := variable_name.get_slice('.', 0)
var variable := variable_name.trim_prefix(from+'.')
var autoloads := get_autoloads()
var object: Object = null
if from in autoloads:
object = autoloads[from]
while variable.count("."):
from = variable.get_slice('.', 0)
if from in object and object.get(from) is Object:
object = object.get(from)
variable = variable.trim_prefix(from+'.')
if object:
var sub_idx := ""
if '[' in variable:
sub_idx = variable.substr(variable.find('['))
variable = variable.trim_suffix(sub_idx)
sub_idx = sub_idx.trim_prefix('[').trim_suffix(']')
if variable in object:
match typeof(object.get(variable)):
TYPE_ARRAY:
if not sub_idx:
if typeof(value) == TYPE_ARRAY:
object.set(variable, value)
return true
elif sub_idx.is_valid_float():
object.get(variable).remove_at(int(sub_idx))
object.get(variable).insert(int(sub_idx), value)
return true
TYPE_DICTIONARY:
if not sub_idx:
if typeof(value) == TYPE_DICTIONARY:
object.set(variable, value)
return true
else:
object.get(variable).merge({str_to_var(sub_idx):value}, true)
return true
_:
object.set(variable, value)
return true
printerr("[Dialogic] Tried setting non-existant variable '"+variable_name+"'.")
return false
func get_variable(variable_path:String, default: Variant = null, no_warning := false) -> Variant:
if variable_path.begins_with('{') and variable_path.ends_with('}') and variable_path.count('{') == 1:
variable_path = variable_path.trim_prefix('{').trim_suffix('}')
# First assume this is just a single variable
var value: Variant = DialogicUtil._get_value_in_dictionary(variable_path, dialogic.current_state_info['variables'])
if value != null:
return value
# Second assume this is an expression.
else:
value = dialogic.Expressions.execute_string(variable_path, null, no_warning)
if value != null:
return value
# If everything fails, tell the user and return the default
if not no_warning:
printerr("[Dialogic] Failed parsing variable/expression '"+variable_path+"'.")
return default
## Resets all variables or a specific variable to the value(s) defined in the variable editor
func reset(variable:="") -> void:
if variable.is_empty():
dialogic.current_state_info['variables'] = ProjectSettings.get_setting("dialogic/variables", {}).duplicate(true)
else:
DialogicUtil._set_value_in_dictionary(variable, dialogic.current_state_info['variables'], DialogicUtil._get_value_in_dictionary(variable, ProjectSettings.get_setting('dialogic/variables', {})))
## Returns true if a variable with the given path exists
func has(variable:="") -> bool:
return DialogicUtil._get_value_in_dictionary(variable, dialogic.current_state_info['variables']) != null
## Allows to set dialogic built-in variables
func _set(property, value) -> bool:
property = str(property)
var vars: Dictionary = dialogic.current_state_info['variables']
if property in vars.keys():
if typeof(vars[property]) != TYPE_DICTIONARY:
vars[property] = value
return true
if value is VariableFolder:
return true
return false
## Allows to get dialogic built-in variables
func _get(property):
property = str(property)
if property in dialogic.current_state_info['variables'].keys():
if typeof(dialogic.current_state_info['variables'][property]) == TYPE_DICTIONARY:
return VariableFolder.new(dialogic.current_state_info['variables'][property], property, self)
else:
return DialogicUtil.logical_convert(dialogic.current_state_info['variables'][property])
func folders() -> Array:
var result := []
for i in dialogic.current_state_info['variables'].keys():
if dialogic.current_state_info['variables'][i] is Dictionary:
result.append(VariableFolder.new(dialogic.current_state_info['variables'][i], i, self))
return result
func variables(_absolute:=false) -> Array:
var result := []
for i in dialogic.current_state_info['variables'].keys():
if not dialogic.current_state_info['variables'][i] is Dictionary:
result.append(i)
return result
#endregion
#region HELPERS
################################################################################
func get_autoloads() -> Dictionary:
var autoloads := {}
for node: Node in get_tree().root.get_children():
autoloads[node.name] = node
return autoloads
func merge_folder(new:Dictionary, defs:Dictionary) -> Dictionary:
# also go through all groups in this folder
for x in new.keys():
if x in defs and typeof(new[x]) == TYPE_DICTIONARY:
new[x] = merge_folder(new[x], defs[x])
# add all new variables
for x in defs.keys():
if not x in new:
new[x] = defs[x]
return new
#endregion
#region VARIABLE FOLDER
################################################################################
class VariableFolder:
var data := {}
var path := ""
var outside: DialogicSubsystem
func _init(_data:Dictionary, _path:String, _outside:DialogicSubsystem):
data = _data
path = _path
outside = _outside
func _get(property:StringName):
property = str(property)
if property in data:
if typeof(data[property]) == TYPE_DICTIONARY:
return VariableFolder.new(data[property], path+"."+property, outside)
else:
return DialogicUtil.logical_convert(data[property])
func _set(property:StringName, value:Variant) -> bool:
property = str(property)
if not value is VariableFolder:
DialogicUtil._set_value_in_dictionary(path+"."+property, outside.dialogic.current_state_info['variables'], value)
return true
func has(key:String) -> bool:
return key in data
func folders() -> Array:
var result := []
for i in data.keys():
if data[i] is Dictionary:
result.append(VariableFolder.new(data[i], path+"."+i, outside))
return result
func variables(absolute:=false) -> Array:
var result := []
for i in data.keys():
if not data[i] is Dictionary:
if absolute:
result.append(path+'.'+i)
else:
result.append(i)
return result
#endregion

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@tool
extends Tree
enum TreeButtons {ADD_FOLDER, ADD_VARIABLE, DUPLICATE_FOLDER, DELETE, CHANGE_TYPE}
@onready var editor: DialogicEditor = find_parent("VariablesEditor")
#region INITIAL SETUP
func _ready() -> void:
set_column_title(0, "Name")
set_column_title(1, "")
set_column_title(2, "Default Value")
set_column_expand(1, false)
set_column_expand_ratio(2, 2)
set_column_title_alignment(0, 0)
set_column_title_alignment(2, 0)
%ChangeTypePopup.self_modulate = get_theme_color("dark_color_3", "Editor")
%ChangeTypePopup.theme.set_stylebox('pressed', 'Button', get_theme_stylebox("LaunchPadMovieMode", "EditorStyles"))
%ChangeTypePopup.theme.set_stylebox('hover', 'Button', get_theme_stylebox("LaunchPadMovieMode", "EditorStyles"))
for child in %ChangeTypePopup/HBox.get_children():
child.toggled.connect(_on_type_pressed.bind(child.get_index()+1))
child.icon = get_theme_icon(["String", "float", "int", "bool"][child.get_index()], "EditorIcons")
%RightClickMenu.set_item_icon(0, get_theme_icon("ActionCopy", "EditorIcons"))
#endregion
#region POPULATING THE TREE
func load_info(dict:Dictionary, parent:TreeItem = null, is_new:=false) -> void:
if parent == null:
clear()
parent = add_folder_item("VAR", null)
var sorted_keys := dict.keys()
sorted_keys.sort()
for key in sorted_keys:
if typeof(dict[key]) != TYPE_DICTIONARY:
var item := add_variable_item(key, dict[key], parent)
if is_new:
item.set_meta("new", true)
for key in sorted_keys:
if typeof(dict[key]) == TYPE_DICTIONARY:
var folder := add_folder_item(key, parent)
if is_new:
folder.set_meta("new", true)
load_info(dict[key], folder, is_new)
func add_variable_item(name:String, value:Variant, parent:TreeItem) -> TreeItem:
var item := create_item(parent)
item.set_meta("type", "VARIABLE")
item.set_text(0, name)
item.set_editable(0, true)
item.set_metadata(0, name)
item.set_icon(0, load(DialogicUtil.get_module_path('Variable').path_join("variable.svg")))
var folder_color: Color = parent.get_meta('color', Color.DARK_GOLDENROD)
item.set_custom_bg_color(0, folder_color.lerp(get_theme_color("background", "Editor"), 0.8))
item.add_button(1, get_theme_icon("String", "EditorIcons"), TreeButtons.CHANGE_TYPE)
adjust_variable_type(item, DialogicUtil.get_variable_value_type(value), value)
item.set_editable(2, true)
item.add_button(2, get_theme_icon("Remove", "EditorIcons"), TreeButtons.DELETE)
item.set_meta('prev_path', get_item_path(item))
return item
func add_folder_item(name:String, parent:TreeItem) -> TreeItem:
var item := create_item(parent)
item.set_icon(0, get_theme_icon("Folder", "EditorIcons"))
item.set_text(0, name)
item.set_editable(0, item != get_root())
var folder_color: Color
if parent == null:
folder_color = Color(0.33000001311302, 0.15179999172688, 0.15179999172688)
else:
folder_color = parent.get_meta('color')
folder_color.h = wrap(folder_color.h+0.15*(item.get_index()+1), 0, 1)
item.set_custom_bg_color(0, folder_color)
item.set_custom_bg_color(1, folder_color)
item.set_custom_bg_color(2, folder_color)
item.set_meta('color', folder_color)
item.add_button(2, load(self.get_script().get_path().get_base_dir().get_base_dir() + "/add-variable.svg"), TreeButtons.ADD_VARIABLE)
item.add_button(2, load("res://addons/dialogic/Editor/Images/Pieces/add-folder.svg"), TreeButtons.ADD_FOLDER)
item.add_button(2, get_theme_icon("Duplicate", "EditorIcons"), TreeButtons.DUPLICATE_FOLDER, item == get_root())
item.add_button(2, get_theme_icon("Remove", "EditorIcons"), TreeButtons.DELETE, item == get_root())
item.set_meta("type", "FOLDER")
return item
#endregion
#region EDITING THE TREE
func set_variable_item_type(item:TreeItem, type:int) -> void:
item.set_meta('value_type', type)
item.set_button(1, 0, get_theme_icon(["Variant", "String", "float", "int", "bool"][type], "EditorIcons"))
func get_variable_item_default(item:TreeItem) -> Variant:
match int(item.get_meta('value_type', DialogicUtil.VarTypes.STRING)):
DialogicUtil.VarTypes.STRING:
return item.get_text(2)
DialogicUtil.VarTypes.FLOAT:
return item.get_range(2)
DialogicUtil.VarTypes.INT:
return int(item.get_range(2))
DialogicUtil.VarTypes.BOOL:
return item.is_checked(2)
return ""
func _on_button_clicked(item: TreeItem, column: int, id: int, mouse_button_index: int) -> void:
match id:
TreeButtons.ADD_FOLDER:
var new_item := add_folder_item("Folder", item)
new_item.select(0)
new_item.set_meta("new", true)
await get_tree().process_frame
edit_selected()
TreeButtons.ADD_VARIABLE:
var new_item := add_variable_item("Var", "", item)
new_item.select(0)
new_item.set_meta("new", true)
await get_tree().process_frame
edit_selected()
TreeButtons.DELETE:
item.free()
TreeButtons.DUPLICATE_FOLDER:
load_info({item.get_text(0)+"(copy)":get_info(item)}, item.get_parent(), true)
TreeButtons.CHANGE_TYPE:
%ChangeTypePopup.show()
%ChangeTypePopup.set_meta('item', item)
%ChangeTypePopup.position = get_local_mouse_position()+Vector2(-%ChangeTypePopup.size.x/2, 10)
for child in %ChangeTypePopup/HBox.get_children():
child.set_pressed_no_signal(false)
%ChangeTypePopup/HBox.get_child(int(item.get_meta('value_type', DialogicUtil.VarTypes.STRING)-1)).set_pressed_no_signal(true)
func _on_type_pressed(pressed:bool, type:int) -> void:
%ChangeTypePopup.hide()
var item: Variant = %ChangeTypePopup.get_meta('item')
adjust_variable_type(item, type, item.get_metadata(2))
func _on_item_edited() -> void:
var item := get_edited()
match item.get_meta('type'):
"VARIABLE":
match get_edited_column():
0:
if item.get_text(0).is_empty():
item.set_text(0, item.get_metadata(0))
else:
if item.get_text(0) != item.get_metadata(0):
item.set_metadata(0, item.get_text(0))
report_name_changes(item)
2:
item.set_metadata(2, get_variable_item_default(item))
"FOLDER":
report_name_changes(item)
func adjust_variable_type(item:TreeItem, type:int, prev_value:Variant) -> void:
set_variable_item_type(item, type)
match type:
DialogicUtil.VarTypes.STRING:
item.set_metadata(2, str(prev_value))
item.set_cell_mode(2, TreeItem.CELL_MODE_STRING)
item.set_text(2, str(prev_value))
DialogicUtil.VarTypes.FLOAT:
item.set_metadata(2, float(prev_value))
item.set_cell_mode(2, TreeItem.CELL_MODE_RANGE)
item.set_range_config(2, -9999, 9999, 0.001, false)
item.set_range(2, float(prev_value))
DialogicUtil.VarTypes.INT:
item.set_metadata(2, int(prev_value))
item.set_cell_mode(2, TreeItem.CELL_MODE_RANGE)
item.set_range_config(2, -9999, 9999, 1, false)
item.set_range(2, int(prev_value))
DialogicUtil.VarTypes.BOOL:
item.set_metadata(2, prev_value and true)
item.set_cell_mode(2, TreeItem.CELL_MODE_CHECK)
item.set_checked(2, prev_value and true)
func _input(event):
if !%ChangeTypePopup.visible:
return
if event is InputEventMouseButton and event.pressed:
if not %ChangeTypePopup.get_global_rect().has_point(get_global_mouse_position()):
%ChangeTypePopup.hide()
#endregion
func filter(filter_term:String, item:TreeItem = null) -> bool:
if item == null:
item = get_root()
var any := false
for child in item.get_children():
match child.get_meta('type'):
"VARIABLE":
child.visible = filter_term.is_empty() or filter_term.to_lower() in child.get_text(0).to_lower()
"FOLDER":
child.visible = filter(filter_term, child)
if child.visible:
any = true
return any
## Parses the tree and returns a dictionary representing it.
func get_info(item:TreeItem = null) -> Dictionary:
if item == null:
item = get_root()
if item == null:
return {}
var dict := {}
for child in item.get_children():
match child.get_meta('type'):
"VARIABLE":
dict[child.get_text(0)] = child.get_metadata(2)
"FOLDER":
dict[child.get_text(0)] = get_info(child)
return dict
#region DRAG AND DROP
################################################################################
func _get_drag_data(position:Vector2) -> Variant:
drop_mode_flags = DROP_MODE_INBETWEEN
var preview := Label.new()
preview.text = " "+get_selected().get_text(0)
preview.add_theme_stylebox_override('normal', get_theme_stylebox("Background", "EditorStyles"))
set_drag_preview(preview)
return get_selected()
func _can_drop_data(position:Vector2, data:Variant) -> bool:
return data is TreeItem
func _drop_data(position:Vector2, item:Variant) -> void:
var to_item := get_item_at_position(position)
if !to_item:
return
var drop_section := get_drop_section_at_position(position)
var parent: TreeItem = null
if (drop_section == 1 and to_item.get_meta('type') == "FOLDER") or to_item == get_root():
parent = to_item
else:
parent = to_item.get_parent()
## Test for inheritance-recursion
var test_item := to_item
while true:
if test_item == item:
return
test_item = test_item.get_parent()
if test_item == get_root():
break
var new_item: TreeItem = null
match item.get_meta('type'):
"VARIABLE":
new_item = add_variable_item(item.get_text(0), item.get_metadata(2), parent)
new_item.set_meta('prev_path', get_item_path(item))
if item.get_meta("new", false):
new_item.set_meta("new", true)
"FOLDER":
new_item = add_folder_item(item.get_text(0), parent)
load_info(get_info(item), new_item)
if item.get_meta("new", false):
new_item.set_meta("new", true)
# If this was dropped on a variable (or the root node)
if to_item != parent:
if drop_section == -1:
new_item.move_before(to_item)
else:
new_item.move_after(to_item)
report_name_changes(new_item)
item.free()
#endregion
#region NAME CHANGES
################################################################################
func report_name_changes(item:TreeItem) -> void:
match item.get_meta('type'):
"VARIABLE":
if item.get_meta("new", false):
return
var new_path := get_item_path(item)
editor.variable_renamed(item.get_meta('prev_path'), new_path)
item.set_meta('prev_path', new_path)
"FOLDER":
for child in item.get_children():
report_name_changes(child)
func get_item_path(item:TreeItem) -> String:
var path := item.get_text(0)
while item.get_parent() != get_root():
item = item.get_parent()
path = item.get_text(0)+"."+path
return path
#endregion
func _on_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_MASK_RIGHT and event.pressed:
var item := get_item_at_position(get_local_mouse_position())
if item and item != get_root():
%RightClickMenu.popup_on_parent(Rect2(get_global_mouse_position(), Vector2()))
%RightClickMenu.set_item_text(0, 'Copy "' + get_item_path(item) + '"')
%RightClickMenu.set_meta("item", item)
%RightClickMenu.size = Vector2()
func _on_right_click_menu_id_pressed(id: int) -> void:
if %RightClickMenu.get_meta("item", null) == null:
return
match id:
0:
DisplayServer.clipboard_set(get_item_path(%RightClickMenu.get_meta("item")))

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uid://c88wa435f7ak0

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@tool
extends DialogicEditor
## Editor that allows
#region EDITOR STUFF
func _get_title() -> String:
return "Variables"
func _get_icon() -> Texture:
return load(self.get_script().get_path().get_base_dir().get_base_dir() + "/variable.svg")
func _register() -> void:
editors_manager.register_simple_editor(self)
alternative_text = "Create and edit dialogic variables and their default values"
func _open(argument:Variant = null):
%ReferenceInfo.hide()
%Tree.load_info(ProjectSettings.get_setting('dialogic/variables', {}))
func _save() -> void:
ProjectSettings.set_setting('dialogic/variables', %Tree.get_info())
ProjectSettings.save()
func _close() -> void:
_save()
#endregion
func _ready() -> void:
%ReferenceInfo.get_node('Label').add_theme_color_override('font_color', get_theme_color("warning_color", "Editor"))
%Search.right_icon = get_theme_icon("Search", "EditorIcons")
#region RENAMING
func variable_renamed(old_name:String, new_name:String):
if old_name == new_name:
return
editors_manager.reference_manager.add_variable_ref_change(old_name, new_name)
%ReferenceInfo.show()
func _on_reference_manager_pressed() -> void:
editors_manager.reference_manager.open()
%ReferenceInfo.hide()
#endregion
func _on_search_text_changed(new_text: String) -> void:
%Tree.filter(new_text)

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uid://dtucy3td5s643

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size = Vector2i(67, 35)
item_count = 1
item_0/text = "Copy"
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text = "You've made some changes to existing variables! Use the reference manager to check if something broke."
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text = "Variables are good way to keep track of all kinds of things during your game. Dialogic has an easy-to-use and beginner friendly variable system built in. However Dialogic allows to use outside variables (of Autoload Singletons) just as easily. You can also access the Dialogic variables from outside scripts."
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