First work on dialogic, resized guild, and started implementing portraits.
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21
addons/dialogic/Modules/Text/node_input.gd
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21
addons/dialogic/Modules/Text/node_input.gd
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class_name DialogicNode_Input
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extends Control
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## A node that handles mouse input. This allows limiting mouse input to a
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## specific region and avoiding conflicts with other UI elements.
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## If no Input node is used, the input subsystem will handle mouse input instead.
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func _ready() -> void:
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add_to_group('dialogic_input')
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gui_input.connect(_on_gui_input)
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func _input(_event: InputEvent) -> void:
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if Input.is_action_pressed(ProjectSettings.get_setting('dialogic/text/input_action', 'dialogic_default_action')):
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mouse_filter = Control.MOUSE_FILTER_STOP
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else:
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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func _on_gui_input(event:InputEvent) -> void:
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DialogicUtil.autoload().Inputs.handle_node_gui_input(event)
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