First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

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@tool
extends DialogicCharacterEditorMainSection
## Character editor section that allows editing typing sound moods.
var current_mood := ''
var current_moods_info := {}
var default_mood := ''
func _init() -> void:
hint_text = 'Typing sound moods allow you to vary the "typing" sounds of your character. \nThey can be changed based on the portrait or with the [mood=something] text effect.'
func _get_title() -> String:
return "Typing Sounds"
################################################################################
## COMMUNICATION WITH EDITOR
################################################################################
func _load_character(character:DialogicCharacter):
default_mood = character.custom_info.get('sound_mood_default', '')
current_moods_info = character.custom_info.get('sound_moods', {}).duplicate(true)
current_mood = ""
update_mood_list()
func _save_changes(character:DialogicCharacter) -> DialogicCharacter:
# Quickly save latest mood
if current_mood:
current_moods_info[current_mood] = get_mood_info()
character.custom_info['sound_mood_default'] = default_mood
character.custom_info['sound_moods'] = current_moods_info.duplicate(true)
return character
func get_portrait_data() -> Dictionary:
if character_editor.selected_item and is_instance_valid(character_editor.selected_item):
return character_editor.selected_item.get_metadata(0)
return {}
func set_portrait_data(data:Dictionary) -> void:
if character_editor.selected_item and is_instance_valid(character_editor.selected_item):
character_editor.selected_item.set_metadata(0, data)
################################################################################
## OWN STUFF
################################################################################
func _ready() -> void:
%ListPanel.self_modulate = get_theme_color("base_color", "Editor")
%Add.icon = get_theme_icon("Add", "EditorIcons")
%Delete.icon = get_theme_icon("Remove", "EditorIcons")
%Duplicate.icon = get_theme_icon("Duplicate", "EditorIcons")
%Play.icon = get_theme_icon("Play", "EditorIcons")
%Default.icon = get_theme_icon("NonFavorite", "EditorIcons")
%NameWarning.texture = get_theme_icon("StatusWarning", "EditorIcons")
func update_mood_list(selected_name := "") -> void:
%MoodList.clear()
for mood in current_moods_info:
var idx: int = %MoodList.add_item(mood, get_theme_icon("AudioStreamPlayer", "EditorIcons"))
if mood == selected_name:
%MoodList.select(idx)
_on_mood_list_item_selected(idx)
if !%MoodList.is_anything_selected() and %MoodList.item_count:
%MoodList.select(0)
_on_mood_list_item_selected(0)
if %MoodList.item_count == 0:
current_mood = ""
%Delete.disabled = !%MoodList.is_anything_selected()
%Play.disabled = !%MoodList.is_anything_selected()
%Duplicate.disabled = !%MoodList.is_anything_selected()
%Default.disabled = !%MoodList.is_anything_selected()
%Settings.visible = %MoodList.is_anything_selected()
%MoodList.custom_minimum_size.y = min(%MoodList.item_count*45, 100)
%MoodList.visible = %MoodList.item_count != 0
character_editor.get_settings_section_by_name('Typing Sound Mood', false).update_visibility(%MoodList.item_count != 0)
func _input(event:InputEvent) -> void:
if !is_visible_in_tree() or (get_viewport().gui_get_focus_owner() and !name+'/' in str(get_viewport().gui_get_focus_owner().get_path())):
return
if event is InputEventKey and event.keycode == KEY_F2 and event.pressed:
if %MoodList.is_anything_selected():
%Name.grab_focus()
%Name.select_all()
get_viewport().set_input_as_handled()
func _on_mood_list_item_selected(index:int) -> void:
if current_mood:
current_moods_info[current_mood] = get_mood_info()
current_mood = %MoodList.get_item_text(index)
load_mood_info(current_moods_info[current_mood])
%Delete.disabled = !%MoodList.is_anything_selected()
%Play.disabled = !%MoodList.is_anything_selected()
%Duplicate.disabled = !%MoodList.is_anything_selected()
%Default.disabled = !%MoodList.is_anything_selected()
%Settings.visible = %MoodList.is_anything_selected()
func load_mood_info(dict:Dictionary) -> void:
%Name.text = dict.get('name', '')
%NameWarning.hide()
set_default_button(default_mood == dict.get('name', ''))
%SoundFolder.set_value(dict.get('sound_path', ''))
%Mode.select(dict.get('mode', 0))
%PitchBase.set_value(dict.get('pitch_base', 1))
%PitchVariance.set_value(dict.get('pitch_variance', 0))
%VolumeBase.set_value(dict.get('volume_base', 0))
%VolumeVariance.set_value(dict.get('volume_variance', 0))
%Skip.set_value(dict.get('skip_characters', 0))
func get_mood_info() -> Dictionary:
var dict := {}
dict['name'] = %Name.text
dict['sound_path'] = %SoundFolder.current_value
dict['mode'] = %Mode.selected
dict['pitch_base'] = %PitchBase.value
dict['pitch_variance'] = %PitchVariance.value
dict['volume_base'] = %VolumeBase.value
dict['volume_variance'] = %VolumeVariance.value
dict['skip_characters'] = %Skip.value
return dict
func _on_add_pressed() -> void:
if !current_mood.is_empty():
current_moods_info[current_mood] = get_mood_info()
var new_name := 'Mood '
var counter := 1
while new_name+str(counter) in current_moods_info:
counter+=1
new_name += str(counter)
current_moods_info[new_name] = {'name':new_name}
update_mood_list(new_name)
func _on_duplicate_pressed() -> void:
if !current_mood.is_empty():
current_moods_info[current_mood] = get_mood_info()
current_moods_info[current_mood+"_copy"] = get_mood_info()
current_moods_info[current_mood+"_copy"].name = current_mood+"_copy"
update_mood_list(current_mood+"_copy")
func _on_delete_pressed() -> void:
if current_mood.is_empty():
return
current_moods_info.erase(current_mood)
current_mood = ""
update_mood_list()
func _on_name_text_changed(new_text:String) -> void:
if new_text.is_empty():
%NameWarning.show()
%NameWarning.tooltip_text = "Name cannot be empty!"
elif new_text in current_moods_info and new_text != current_mood:
%NameWarning.show()
%NameWarning.tooltip_text = "Name is already in use!"
else:
%NameWarning.hide()
func _on_name_text_submitted(new_text:String) -> void:
if %NameWarning.visible:
new_text = current_mood
%NameWarning.hide()
else:
%MoodList.set_item_text(%MoodList.get_selected_items()[0], new_text)
current_moods_info.erase(current_mood)
current_moods_info[new_text] = get_mood_info()
current_mood = new_text
func _on_name_focus_exited() -> void:
_on_name_text_submitted(%Name.text)
func _on_default_toggled(button_pressed:bool) -> void:
if button_pressed:
default_mood = current_mood
else:
default_mood = ''
set_default_button(button_pressed)
func set_default_button(enabled:bool) -> void:
%Default.set_pressed_no_signal(enabled)
if enabled:
%Default.icon = get_theme_icon("Favorites", "EditorIcons")
else:
%Default.icon = get_theme_icon("NonFavorite", "EditorIcons")
func preview() -> void:
$Preview.load_overwrite(get_mood_info())
var preview_timer := Timer.new()
DialogicUtil.update_timer_process_callback(preview_timer)
add_child(preview_timer)
preview_timer.start(ProjectSettings.get_setting('dialogic/text/letter_speed', 0.01))
for i in range(20):
$Preview._on_continued_revealing_text("a")
await preview_timer.timeout
preview_timer.queue_free()

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uid://bnvr6kitj8u3j

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[gd_scene load_steps=9 format=3 uid="uid://8ad1pwbjuqpt"]
[ext_resource type="Script" path="res://addons/dialogic/Modules/Text/character_settings/character_moods_settings.gd" id="1_3px07"]
[ext_resource type="PackedScene" uid="uid://7mvxuaulctcq" path="res://addons/dialogic/Editor/Events/Fields/field_file.tscn" id="2_e1vyd"]
[ext_resource type="PackedScene" uid="uid://kdpp3mibml33" path="res://addons/dialogic/Editor/Events/Fields/field_number.tscn" id="3_yjcns"]
[ext_resource type="Script" path="res://addons/dialogic/Modules/Text/node_type_sound.gd" id="5_yscws"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_y7t05"]
content_margin_left = 10.0
content_margin_top = 10.0
content_margin_right = 10.0
content_margin_bottom = 10.0
bg_color = Color(1, 1, 1, 1)
corner_radius_top_left = 20
corner_radius_top_right = 20
[sub_resource type="Image" id="Image_ylh4a"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_drtd2"]
image = SubResource("Image_ylh4a")
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_40fkd"]
content_margin_top = 10.0
content_margin_bottom = 10.0
bg_color = Color(1, 1, 1, 0.0588235)
border_width_left = 1
border_width_right = 1
border_width_bottom = 1
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[node name="Typing Sounds" type="VBoxContainer"]
offset_right = 443.0
offset_bottom = 144.0
script = ExtResource("1_3px07")
[node name="VBox" type="VBoxContainer" parent="."]
layout_mode = 2
theme_override_constants/separation = 0
[node name="ListPanel" type="PanelContainer" parent="VBox"]
unique_name_in_owner = true
self_modulate = Color(0, 0, 0, 1)
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_y7t05")
[node name="Vbox" type="VBoxContainer" parent="VBox/ListPanel"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBox/ListPanel/Vbox"]
layout_mode = 2
alignment = 2
[node name="Add" type="Button" parent="VBox/ListPanel/Vbox/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Add type sound mood"
icon = SubResource("ImageTexture_drtd2")
[node name="Duplicate" type="Button" parent="VBox/ListPanel/Vbox/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Duplicate"
icon = SubResource("ImageTexture_drtd2")
[node name="Delete" type="Button" parent="VBox/ListPanel/Vbox/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Delete mood"
icon = SubResource("ImageTexture_drtd2")
[node name="VSeparator" type="VSeparator" parent="VBox/ListPanel/Vbox/HBoxContainer"]
layout_mode = 2
[node name="Play" type="Button" parent="VBox/ListPanel/Vbox/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Preview"
icon = SubResource("ImageTexture_drtd2")
[node name="Default" type="Button" parent="VBox/ListPanel/Vbox/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Default"
toggle_mode = true
icon = SubResource("ImageTexture_drtd2")
[node name="MoodList" type="ItemList" parent="VBox/ListPanel/Vbox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 100)
layout_mode = 2
[node name="Settings" type="PanelContainer" parent="VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_40fkd")
[node name="Grid" type="GridContainer" parent="VBox/Settings"]
layout_mode = 2
columns = 2
[node name="Label" type="Label" parent="VBox/Settings/Grid"]
layout_mode = 2
text = "Name:"
[node name="Name" type="LineEdit" parent="VBox/Settings/Grid"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
tooltip_text = "Mood name"
text = "New Mood"
placeholder_text = "Enter Mood Name"
caret_blink = true
[node name="NameWarning" type="TextureRect" parent="VBox/Settings/Grid/Name"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -31.0
grow_horizontal = 0
grow_vertical = 2
texture = SubResource("ImageTexture_drtd2")
stretch_mode = 3
[node name="Label6" type="Label" parent="VBox/Settings/Grid"]
layout_mode = 2
text = "Mode:"
[node name="Mode" type="OptionButton" parent="VBox/Settings/Grid"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Interrupt = The next sound will stop the previous
Overlap = Multiple sounds may play at once
Await = A sound will only be played if the previous has finished"
item_count = 3
selected = 0
popup/item_0/text = "Interrupt"
popup/item_0/id = 0
popup/item_1/text = "Overlap"
popup/item_1/id = 1
popup/item_2/text = "Await"
popup/item_2/id = 2
[node name="Label4" type="Label" parent="VBox/Settings/Grid"]
layout_mode = 2
text = "File/Folder:"
[node name="SoundFolder" parent="VBox/Settings/Grid" instance=ExtResource("2_e1vyd")]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_horizontal = 3
file_filter = "*.ogg, *.mp3, *.wav"
file_mode = 3
[node name="Label2" type="Label" parent="VBox/Settings/Grid"]
layout_mode = 2
text = "Pitch:"
[node name="Pitch" type="HBoxContainer" parent="VBox/Settings/Grid"]
layout_mode = 2
theme_override_constants/separation = -6
alignment = 2
[node name="PitchBase" parent="VBox/Settings/Grid/Pitch" instance=ExtResource("3_yjcns")]
unique_name_in_owner = true
layout_mode = 2
enforce_step = false
max = 4.0
[node name="Label4" type="Label" parent="VBox/Settings/Grid/Pitch"]
layout_mode = 2
text = "+/- "
[node name="PitchVariance" parent="VBox/Settings/Grid/Pitch" instance=ExtResource("3_yjcns")]
unique_name_in_owner = true
layout_mode = 2
enforce_step = false
[node name="Label3" type="Label" parent="VBox/Settings/Grid"]
layout_mode = 2
text = "Volume:"
[node name="Volume" type="HBoxContainer" parent="VBox/Settings/Grid"]
layout_mode = 2
theme_override_constants/separation = -6
alignment = 2
[node name="VolumeBase" parent="VBox/Settings/Grid/Volume" instance=ExtResource("3_yjcns")]
unique_name_in_owner = true
layout_mode = 2
min = -60.0
max = 30.0
[node name="Label4" type="Label" parent="VBox/Settings/Grid/Volume"]
layout_mode = 2
text = "+/- "
[node name="VolumeVariance" parent="VBox/Settings/Grid/Volume" instance=ExtResource("3_yjcns")]
unique_name_in_owner = true
layout_mode = 2
[node name="Label5" type="Label" parent="VBox/Settings/Grid"]
layout_mode = 2
text = "Skip:"
[node name="Skip" parent="VBox/Settings/Grid" instance=ExtResource("3_yjcns")]
unique_name_in_owner = true
layout_mode = 2
alignment = 2
step = 1.0
[node name="Preview" type="AudioStreamPlayer" parent="."]
script = ExtResource("5_yscws")
play_every_character = 0
[connection signal="pressed" from="VBox/ListPanel/Vbox/HBoxContainer/Add" to="." method="_on_add_pressed"]
[connection signal="pressed" from="VBox/ListPanel/Vbox/HBoxContainer/Duplicate" to="." method="_on_duplicate_pressed"]
[connection signal="pressed" from="VBox/ListPanel/Vbox/HBoxContainer/Delete" to="." method="_on_delete_pressed"]
[connection signal="pressed" from="VBox/ListPanel/Vbox/HBoxContainer/Play" to="." method="preview"]
[connection signal="toggled" from="VBox/ListPanel/Vbox/HBoxContainer/Default" to="." method="_on_default_toggled"]
[connection signal="item_selected" from="VBox/ListPanel/Vbox/MoodList" to="." method="_on_mood_list_item_selected"]
[connection signal="focus_exited" from="VBox/Settings/Grid/Name" to="." method="_on_name_focus_exited"]
[connection signal="text_changed" from="VBox/Settings/Grid/Name" to="." method="_on_name_text_changed"]
[connection signal="text_submitted" from="VBox/Settings/Grid/Name" to="." method="_on_name_text_submitted"]

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@tool
extends DialogicCharacterEditorPortraitSection
func _get_title() -> String:
return "Typing Sound Mood"
func _ready() -> void:
%PortraitMood.get_suggestions_func = mood_suggestions
%PortraitMood.resource_icon = get_theme_icon("AudioStreamPlayer", "EditorIcons")
func _load_portrait_data(data:Dictionary):
%PortraitMood.set_value(data.get('sound_mood'))
func update_visibility(show:=true):
if !show:
hide()
get_parent().get_child(get_index()-1).hide()
get_parent().get_child(get_index()+1).hide()
else:
get_parent().get_child(get_index()-1).show()
func _on_portrait_mood_value_changed(property_name:String, value:String):
var data: Dictionary = selected_item.get_metadata(0)
data['sound_mood'] = value
changed.emit()
func mood_suggestions(filter:String) -> Dictionary:
var suggestions := {}
for mood in character_editor.get_settings_section_by_name('Typing Sounds').current_moods_info:
suggestions[mood] = {'value':mood}
return suggestions

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uid://cvcjnwoogv8ls

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[gd_scene load_steps=3 format=3 uid="uid://bvfiv5uhmkqq7"]
[ext_resource type="Script" path="res://addons/dialogic/Modules/Text/character_settings/character_portrait_mood_settings.gd" id="1_5ni5u"]
[ext_resource type="PackedScene" uid="uid://dpwhshre1n4t6" path="res://addons/dialogic/Editor/Events/Fields/field_options_dynamic.tscn" id="1_oggvu"]
[node name="Typing Sound Mood" type="HBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_5ni5u")
[node name="PortraitMoodLabel" type="Label" parent="."]
unique_name_in_owner = true
layout_mode = 2
text = "Sound Mood:"
[node name="PortraitMood" parent="." instance=ExtResource("1_oggvu")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Select Mood"
[connection signal="value_changed" from="PortraitMood" to="." method="_on_portrait_mood_value_changed"]