First work on dialogic, resized guild, and started implementing portraits.

This commit is contained in:
2025-08-14 10:26:24 -04:00
parent 95a7db036b
commit 3aeb3d44e6
959 changed files with 47688 additions and 46 deletions

View File

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class_name DialogicNode_StyleLayer
extends Control
## Control node that is hidden and shown based on the current dialogic style.
## The name this layer listens to
@export var layer_name: String = 'Default'
func _ready() -> void:
if layer_name.is_empty():
layer_name = name
add_to_group('dialogic_style_layer')